Subject: Re: [stella] Boulderdash - musings and screen demos From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Thu, 3 Apr 2003 14:34:25 +0200 |
Erik wrote: > Have you considered using the SuperCharger for this project? That would give > you quite a bit of RAM to play with, though then you'd have the inconvenience > of having to make it multi-load to store all the levels. (Actually, maybe > the initial level layouts could be stored in a compressed manner, but that > would be a pain during development.) Yes, I think Boulderdash is a game that might suit the SuperCharger very well. The problem for me (and probably for Andrew too) is, that I would like to have something physical. And then IMO a cart is way better than a tape. An option would be a cart with extra RAM, which (AFAIK) is currently developed. > Anyhow, I'm glad to see you even just playing around with this concept. > Boulderdash was one of my favorite 8-bit era games! Yes, mine too. And it was (and still is :-) on my ToDo list. Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ 160 Zeichen sind fur Ihre SMS zu wenig? Bei WEB.DE FreeMail koennen Sie bis 760 Zeichen versenden! http://freemail.web.de/features/?mc=021183 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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