Subject: Re: [stella] Boulderdash - musings and screen demos From: "Ronald A. Laski, Jr." <rlaski@xxxxxxxxxxx> Date: Thu, 03 Apr 2003 13:44:32 -0600 |
> I probably shouldn't open my mouth here.. but.. why not an engine that > draws ALL dirt? and store what's not dirt in ram? (including empty spaces) > > Ron > (and of course, you unpack and draw the 'not dirt' stuff on the fly and add > to that data while the player moves) > just a thought :)
It's a good idea, but consider the worst-case where the player simply removes all the dirt. THEN you have to somehow store a playfield that is mostly (but not all) spaces, which is exactly the reverse situation. Since you have to be able to cope with worst-case, there may not be much benefit in assuming dirt. I think someone (else?) will have to do some compression tests/experiments to see how little space can be used to store a typical Boulderdash playfield.
Cheers A
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