Subject: Re: [stella] Boulderdash - musings and screen demos From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 3 Apr 2003 22:30:41 +0200 |
Christopher: > Ouch, okay guess I never played Boulderdash as much as I thought. > Can all of these objects appear on every level? Or can they be limited > somewhat (ie: levels can have butterflies or ameoba but not both)? > With 3 bits you can express 8 different objects which might be enough > if you redefine their meaning on a level by level basis. There are 16 different objects in the first Boulderdash (info copied from level editor): 0 Boulder 1 Diamond 2 Magic wall 3 Brick wall 4 Steel wall 5 Expanding wall 6 Rockford 7 Dirt 8 Firefly 9 Butterfly A Amoeba B Slime C Hidden out D Visible out E In F Space I am not sure if you can always limit that to 8. But if you use an object based RLE compression as Andrew suggested, you are not limited to 2^n. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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