Subject: Re: [stella] Non-Recursive "Travelling Salesman" Solutions (Big Dig) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 5 Apr 2003 11:29:16 +0200 |
Christopher wrote: > Thanks for the new thought! I'll have to consider this... I have some kind of floodfill implemented in the maze generator of my Robot City demo that is used to avoid generating unreachable areas (CheckFill). It's small, dead simple and not very fast, but maybe you can use some ideas from it. Julian's algorithm however sounds very similar to some floodfill implementations I have seen and done so far. It should be very fast and efficient. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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