Re: [stella] Game developers input wanted for 7800 Ram Cart

Subject: Re: [stella] Game developers input wanted for 7800 Ram Cart
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Mon, 07 Apr 2003 23:43:58 -0700
At 06:25 PM 4/7/2003 -0700, you wrote:
I read the patent.  It made me dizzy.  The easiest thing to understand
for me was the source code for the "stella 1.3" emulator, files
"CartDPC.cxx" and "CartDPC.hxx".  Basically it's F8 with three extra
whiz-bangs; an extra 2K of graphics data, a random number generator,
and a music generator.  The first two (graphics and random number) are
simply table lookups, and shouldn't be too hard to do in an FPGA or
large CPLD.  The music generator I think might be tougher, but I could
be wrong.

This is definitely worth recreating if it could be used for new games.


The DPC chip is a very powerful coprocessor that Activision would have used in other games had the crash not happened.


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