Re: [stella] DASM - Absolute/Zero Page addressing problems

Subject: Re: [stella] DASM - Absolute/Zero Page addressing problems
From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx>
Date: Thu, 10 Apr 2003 19:07:33 -0700
I instinctively always use -pafs when using distella... I have no idea what
the flags do, but 4k games always recompile afterwards.

--Chris

----- Original Message -----
From: "Christopher Tumber" <christophertumber@xxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, April 10, 2003 5:09 PM
Subject: Re: [stella] DASM - Absolute/Zero Page addressing problems


> Manuel wrote:
>
> >Straight from the distella help:
> >
> >-f force correct address length
>
> Thanks!
>
> Sigh. In my own defence, the -f switch is not mentioned in the Distella
docs.
>
>
> Chris...
>
> --------------------------------------------------------------------------
--------------------
> Archives (includes files) at http://www.biglist.com/lists/stella/archives/
> Unsub & more at http://www.biglist.com/lists/stella/
>

----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread