Subject: Re: [stella] Big Dig - update and musings From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Mon, 14 Apr 2003 20:10:30 +1000 |
Hi Chris Nice work so far. > Currently, every "game cycle" all blocks are checked to see if they can fall. This is done by checking to see if the block below is a different (non-empty) colour. If so, then that block is flagged as anchored and all blocks in its group (same colour & touching) are also flagged. Why can't you do one row per frame, going from the bottom, up? Then you'd get a slightly perceptible - but I think good-looking - lag between when the bottom section of a group falls, and the top. You'd only need to test 10 blocks/frame, and it would take only 10 frames to do the whole screen. You'd only need a minor mod to a player to not allow movement while block falling was in progress - or restrict left/right if the current row is being checked - or somesuch. Perhaps, too, the blocks could fall in smoother fashion? That is, do it over 4 steps or so? I did manage to get stuck in a configuration where the screen was shuddering up and down and I couldn't do anything - I took a snapshot of that configuration - not sure if that was a bug, normal gameplay with the glitch you mentioned, or I'm just being moronic. Anyway, shot attached. Keep up the good work! Cheers A PS: I far prefer the graphics without the black lines between the blocks. Sorry!
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