Subject: Re: Re: Moving objects 1/n pixels (was Re: RE: [stella] Climber5 source and binary) From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Fri, 18 Apr 2003 12:09:26 -0400 |
My eyes have seen the glory thanks to Andrew Davie :) > Hope that's clearer. It is very clear. Thanks for elaborating. I thought you were saying to move the player a fractional position. Now I see it's sort of a count delay. Conceptionally I think this makes more since vs. "delay" per frame as I was doing. I'd like to spend some time looking into changing my system into the one described. This seems so straight forward now that you explained it. Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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