Subject: RE: [stella] Star Fire: Release Candidate #01 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 30 May 2003 01:30:12 +0200 |
Hi there! > I don't understand the Deathstar graphic and the > window/door looking graphic. They just sit there. They > don't get closer. It kind of takes away from the > flying illusion to me. And what do they do? What's > their purpose? Oh, don't worry, they're just bonus targets. As for the window/door thing, you won't say you've never seen a "Dr. Who" episode? > Also why not make the game NTSC/PAL selectable? It > looks like you have enough bytes left. There probably would be enough ROM for that, but I have some doubt about kernel cycles. And I'm thinking about maybe doing a Brazil version with Brazil colors, too. How does "Fogo Estelar" (#1) sound? ;-) > The game plays well, though. The enemy fire really > adds to the game. > I haven't played it on my CC. I'll do that this > weekend. Fine. My girlfriend is away until sunday. Finally I have 4 complete days in a row to finish the game! :-) > Great game, Manuel!! Thanks. > This will be another XYPE classic! Depends. Only if it passes the judgement of the other guys... Greetings, Manuel #1 Thanks Eduardo! ;-) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Star Fire: Release Ca, Manuel Polik | Thread | RE: [stella] Star Fire: Release Ca, Adam Thornton |
RE: [stella] Star Fire: Release Ca, Dennis Debro | Date | RE: [stella] Star Fire: Release Ca, Adam Thornton |
Month |