Subject: Aw: Re: [stella] Fwd: Star Fire Release Candidate #04 From: cybergoth@xxxxxxxx Date: Tue, 10 Jun 2003 09:23:50 +0200 (CEST) |
Hi there! > > - Added evasive actions for the Star Destroyer & Slave I > > and made them faster as well. > Works good! Uhm... *confused* don't you say a few lines downwards that you don't get to see them anymore? > Maybe you could adjust the scoring depending on the setting. > That way you could start with A (to get more points) and switch back to > B in the later levels (to survive ;-). Sounds fine. You can already switch any time right now and I think I might have enough room for a second score table. (I feel a general divide by 2 won't work that easy with BCD scores...) > Where are the special ships now? I didn't see any in the NTSC version > and only a very few (Death Star and Tardis only) in the PAL version. See above. The spawning distribution is totally random, so maybe you just hit a heavy diamond phase? If you have 2-3 diamonds in a row and never shoot them, you never get to see a special ship. > Some bugs(?): > - all enemy ships stop shooting when the exit appears Not really a bug. But I can try to alter this, if you want to? ;-) > - the STAR FIRE logo has the wrong color in the PAL version (looks > orange on z26 1.57 instead of red, maybe a emulator problem) I'm using the old DOS version too. Maybe it looks better on the newest WinZ26, I think I read something about an improved PAL palette there. I can only say that on my TV the PAL colors match almost exactly with the NTSC ones. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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