Re: [stella] Have kernel, need game!

Subject: Re: [stella] Have kernel, need game!
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sat, 21 Jun 2003 18:54:34 +0200
Fabrizio wrote:
> I also got to use exclusive or in a similar occasion for an application I
> wrote some time ago (a Palm 3d engine where I had to overlap precalculated
> segments for the polygons' edges), and such solution was actally suggested
> to me by a friend who has a lot more experience than I do on such stuff.. So
> I guess thar EORing is pretty standard in this case, and you can feel
> confidet it's a strong solution! :)

Hey, why didn't I knew that before? Would have saved me some time trying
to find out. Those logic tricks should be written down somewhere. I
don't want to reinvent the wheel over and over without knowing.

Though it makes me a bit proud to know I was able to... :-)

> The helicopter/cave game came to my mind just as soon as I tried the binary!

No wonder, that's what made me start thinking about it. :-)

Kirk wrote:
> I'd vote for the latter.

Jan wrote:
> When i saw this code, I thought the SFcave would be a great Game Idea.

The current score is 3:0 for SFcave. Any more votes?

I still don't know which one I prefer. I also like paddle-controlled
zone-mode games like Kaboom and SCSIcide quite a lot and this kernel
could become another one.

> The paddle gama idea also looks good to me, so you may even think of a game
> that implements both ideas, maybe on alternate levels.. But if you want to
> keep the game simple and choose only one game style, the latter I prefer!

Hm, maybe that's possible. Depends on how much special code both
solutions need.

Or I am making two games based on the same kernel! Double "profit". :-D

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

Archives (includes files) at
Unsub & more at

Current Thread