Subject: Re: [stella] Have kernel, need game! From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Sat, 21 Jun 2003 20:16:49 +0200 |
Hi Thomas! You wrote...: > Fabrizio wrote: > > I also got to use exclusive or in a similar occasion for an application I > > wrote some time ago (a Palm 3d engine where I had to overlap precalculated > > segments for the polygons' edges), and such solution was actally suggested > > to me by a friend who has a lot more experience than I do on such stuff.. So > > I guess thar EORing is pretty standard in this case, and you can feel > > confidet it's a strong solution! :) > > Hey, why didn't I knew that before? Would have saved me some time trying > to find out. Those logic tricks should be written down somewhere. I > don't want to reinvent the wheel over and over without knowing. Same here.. I feel better when I use a technique that is known to be good! But sometimes such tricks (let's call them so) are niche and hard to find someone who leads you in the right directions...! > Though it makes me a bit proud to know I was able to... :-) Of course :) > > The paddle gama idea also looks good to me, so you may even think of a game > > that implements both ideas, maybe on alternate levels.. But if you want to > > keep the game simple and choose only one game style, the latter I prefer! > > Hm, maybe that's possible. Depends on how much special code both > solutions need. > > Or I am making two games based on the same kernel! Double "profit". :-D Or one game with 2 game "variants" :) Thomas, are you planning on continuing Robot City, maybe sometime in the future? I liked it! Hard as heck, but I'd be really sorry to see it dead... Ciao! Fabrizio.- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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