Subject: Re: [stella] Have kernel, need game! From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 22 Jun 2003 22:19:52 +0200 |
Kirk wrote: > In this model, I don't think a spinup time for the rotor would add to > the fun, it would just needlessly add to the difficulty of getting the > copter to rise up. It should be possible to try out (or add) both variations. > The second physics model is more complex Yes. I'm sure I'll have to do some compromises. > However, in this second model, the game might be easier if you could > let go of the button and stop the blades. Maybe the blades could take a > while to stop adding thrust, but I don't think it adds a lot to the > game. Hm, I think without trying it is hard to tell, how exactly it affects gameplay. Anyway, first I need to finish implementing all features into the kernel. And there are still enough problems for me to solve doing that. :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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