Subject: [stella] TFXM V1.0 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 12 Jul 2003 20:55:47 +0200 |
Hi there! > Have you thought of *programming* the music? Sort of > like the background noice in Star Ship? Then you could > get away with very few bytes. Would be no good > *music*, but might simulate the noise of building a > skyscraper ;-) I couldn't resist trying that, result is attached. This is also a first rudimentary implementation of a generic SFX driver called TFXM (The FX Machine), so far only existing in my head ;-) The first implemented feature is that the code automatically detects the *least-busy-channel* The rest is pretty much random driven at the moment, but I'll improve it as I need more features. I programmed all SFX for Gunfight and Star Fire manually and it really sucked both times, so it was long time overdue that i started something like this ;-) Greetings, Manuel
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