|
Subject: [stella] collisions with a playfield From: "Vlad Pylin" <pylin_vlad@xxxxxxx> Date: Wed, 30 Jul 2003 17:02:35 +0400 |
I have to check collisions between enemies and a playfield (walls). When rooms in my game fit in the game screen all were just perfect - I used Atari's collision latches. But what when I made "long" rooms? When enemy is out of the game screen (in the invisible part of room) then no collisions with a playfield will be generated :( Playfield has a complicated shape defined by it's bitmap so it is quite difficult to check if a given bit in the playfiled is set (and to disallow enemy's movement if it is set)... How they are solve this problem? >From Russia with love! ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Some Background Questi, Eric Ball | Thread | [stella] 2600 Sound, that time of y, Andy Mucho |
| Re[2]: [stella] VDELP problem, "Vlad Pylin" | Date | Re: [stella] Homestar RPG Demo, Manuel Polik |
| Month |