Subject: Re: [stella] GTA 2600: Started! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 30 Jul 2003 23:18:50 +0200 |
Hi there! >> How does this look? >Looks great in its staticity ;) Thanks! ;-) > I've been thinking about the possibility of a Moria- > like game on the 2600 How about Rogue or Sword of Fargoal? :) > but GTA (Vice Dungeon) will probably look and play way > better on a 2600! Cool! I mean -> "GTA Vice Dungeon"! Really cool! > Have you planned the dungeons and objects generation > stuff already? Unfortunately no. I'm currently reverse-engineering the 8-Bit version (still any help appreciated!) and hope to get some ideas from that. Main Problem is that it completely generates the dungeons out of seed values, relying on the giant amount of RAM of the 8-Bits. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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