Re: Re: [stella] Bounce! demo

Subject: Re: Re: [stella] Bounce! demo
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Tue, 5 Aug 2003 17:19:41 +0200
Hi Manuel!

You wrote about levels:
> No. I want more. Please start thinking bankswitched :-)

I somehow felt that coming :)

> An idea:
> Once you've finalized all gameplay mechanics, you could write a little
Level editor creating a little testing binary and release this to the
public. Then set up a reasonable deadline and promise "the best <x>
(working!) levels submitted until <date> will be included in the final
binary".

Hey I was thinking about this also!!!
The level editor will probably have to be done anyway, so...
You've been peeking inside of my mind quite often recently :)

> That way you should get some 200+ levels to choose from in less than a
> month ;-)

Cool! I'm lucky that YOU will help choosing the best ones.... won't you? ;))

> Oops. Didn't see that, I'm sorry. After thinking some more of the idea -
> when bumping the "I", it should already disappear. That way the number is
> clearly the # of bumps this tile will survive.

Yup.. hey no need to apologize, you were not supposed to read any todos!!
I was thinking about it as ordinal numbers instead of romans, but the romans
will be cool if I manage to render them properly...!

> And (again I didn't check the ToDos) how about teleporters? :-)

Humm that could be more tricky.. You mean a 2-bricks teleporter, right?

I was also thinking of a block that simply forces movement in the ball's
current direction and one that speeds up movement (and why not, one to slow
down)..
I still have quite a way to go!

Thanks for the comments and suggestions..

Ciao!
Fab.-

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