Subject: Re: Re: [stella] Joust Pong expansion From: ecwilkso@xxxxxxx Date: Thu, 4 Sep 2003 18:54:39 -0400 |
Quoting KirkIsrael@xxxxxxxxxxxxx: > It is a cool idea, but I think the cost/benfit ratio of two walls > in terms of A. complexity and B. programmability over gameplay might > be too high relative to a single wall. Fair enough. > But having wall parts cost is a cool idea. And it might even be doable > without interrupting gameplay...press the joystick, and if you're over a > hole, a brick is added and a point subtracted. (Sigh...though realtime > repair is another argument for slowing things down a bit, getting > a more floaty feel to it) Why slow it down? Things like this are what separate the wizards from the watchers! I still remember how devastated I was after playing Defender for the first time. I think I lasted about 10 seconds per man. It didn't get much better either. But I kept coming back for more punishment. Until you get the hang of wall repair, just ignore it. You can accumulate points without spending any, and simply protect the holes caused by your thieving neighbor. If simply batting the ball gets too easy, then you start working on the walls. > Hrrm, even though I think the core JoustPong idea is a ton more > captivating than ordinary Pong, I do recognize it's limited...I still > might like to include a classic mode just to carry the torch of > one button control. Again, why not? Why not still have one button control? Remember how in Joust you would flap against the ceiling like crazy just to get the upper hand? Why not have that be the control mechanism? Or how about this? To pick up a block, you have to touch the bottom of the screen. To release it, you flap against the ceiling. Maybe have a flashing cursor that cycles through the empty block locations at a constant rate. You keep beating your head until the cursor is where you want to drop the block. Or maybe each time you hit your head, the cursor position increments. All the while, your evil footpad of a neighbor is blasting away at your wall. Wow. This sounds like a difficult game! :) -Chris ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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