Subject: Re: [stella] 6 Digit Code Frustrations From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx> Date: Mon, 8 Sep 2003 07:17:33 -0700 |
Great to be back! :-) I wasn't aware the Thrust source was available... That would help a great deal, I also should have realised illeagal opcodes were used if Thomas was involved. Considering the archives are down at the moment, is it possible for someone to attach the Thrust source to this thread? --Chris ----- Original Message ----- From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, September 08, 2003 6:02 AM Subject: Re: [stella] 6 Digit Code Frustrations > Hi Chris, > > Nice to see you back. > > > I'm trying to set up a 48 pixel sprite that rolls colors, examples include Thrust's title screen, Raiders of The Lost Ark, "Ark" and so on... > > > > The only code I can find on the 6 digit technique uses this code to draw the sprite. > > Have a look at Thomas' Thrust source and look at the ShowDigits1 subroutine. This should give you what you need (I hope). Notice that Thomas uses illegal opcodes to do his 6-digit display :) The lax instruction will save 2 cycles. It loads the accumulator and x at the same time. > > Take care, > Dennis > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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