Subject: Aw: Re: [stella] 6 Digit Code Frustrations From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 08 Sep 2003 20:41:58 +0200 |
Manuel wrote: >It sounds like all you'd need to do was to leave the right bit blank in one of the 6 bytes. Since two sprite copies are sharing one bit, that would make two bytes/ROW! Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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