Aw: Re: [stella] 6 Digit Code Frustrations

Subject: Aw: Re: [stella] 6 Digit Code Frustrations
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Mon, 08 Sep 2003 20:41:58 +0200
Manuel wrote:
>It sounds like all you'd need to do was to leave the right bit 
blank in one of the 6 bytes.

Since two sprite copies are sharing one bit, that would make two 
bytes/ROW! 

Have fun!	
Thomas


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