[stella] thanks, got skipdraw

Subject: [stella] thanks, got skipdraw
From: KirkIsrael@xxxxxxxxxxxxx
Date: 9 Sep 2003 02:05:54 -0000
So I got skipdraw working for the players, and a slight 
variant for the ball.  I figure it saves me a bit over 30
cycles, 'cause I can SLEEP that much longer before I start
screwing w/ the scanline count.  Thanks for your patience
and explanations Dennis, and of course for the general idea
Thomas.

I'm positive there's still a lot of room for tweaks in the 
kernal, but right now I want to work on some new gameplay 
elements.

As always, source and binary at http://alienbill.com/joustpong/

(Kind of amusing, a coworker of my wife's blogged JoustPong at
http://newmoanyeah.com/ -- guess he doesn't know what a humble
part of the homebrew scene JoustPong is...or maybe I should just
count it as a personal favor :-)
-- 
KirkIsrael@xxxxxxxxxxxxx    http://kisrael.com
THE LIVING END Before long the end / Of the beginning / Begins to bend
To the beginning / Of the end you live / With some misgivings
About what you did.  --Samuel Menashe


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