Subject: Re: [stella] 6 Digit Code Frustrations From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Tue, 9 Sep 2003 15:45:43 +1000 |
The code I posted for the Interleaved ChronoColour (TM) system incorporates a modified 6-digit score routine which has enough time to change both sprite colours on each scanline. It was incredibly tight code... you may find it useful. Let me know if you can't find it on the list. Cheers A ----- Original Message ----- From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, September 09, 2003 6:15 AM Subject: Re: [stella] 6 Digit Code Frustrations > Thanks! This should help... > > The 47 pixel limitation should be fine, the "graphic" I have in mind can > support it. > > --Chris > > ----- Original Message ----- > From: "Thomas Jentzsch" <tjentzsch@xxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Monday, September 08, 2003 10:55 AM > Subject: Re: [stella] 6 Digit Code Frustrations > > > > Dennis Debro wrote: > > >I'd send you mine (privately) but I've made some changes to it so > > I could test a few ideas :) The routine to display the title is > > the same though. If no one sends you one then I'll send you mine. > > > > Here is the link: > > http://www.biglist.com/lists/stella/archives/200110/msg00062.html > > > > Have fun! > > Thomas > > > > > > -------------------------------------------------------------------------- > -------------------- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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