Re: [stella] give me a D. give me a U. give me an H.

Subject: Re: [stella] give me a D. give me a U. give me an H.
From: KirkIsrael@xxxxxxxxxxxxx
Date: 11 Sep 2003 12:36:16 -0000
> KirkIsrael@xxxxxxxxxxxxx wrote:
> >Oh, and by the way, I already decided that "4 scanlines per
> >brick" was about the right size.  Hmm, maybe there's an easier
> >way to divide the scanline count by 4 then maintaining a special
> >counter that needs to be reset all the time and doing lots of
> >branching....
> 
> Did you get me reply to 'brother can you spare a kernal?"?

I did, thank you, but as far as I could tell it was still
as flexible as the old one (in that it used an internal seconday
counter, thus allowing bricks that weren't 4 tall) and I think
would take more cycles than my 2 right shifts...plus now the 
playfield handling is constant time each scanline.

-- 
KirkIsrael@xxxxxxxxxxxxx    http://kisrael.com
Frickin' god! He's such a goodie good.
   --http://www.advancednet.net/objectcity/o.htm


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