Subject: Re: [stella] Cave 1K minigame (fwd) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 6 Oct 2003 19:57:35 +0200 |
At Monday, October 6, 2003, 16:29, Eckhard Stolberg wrote: > The BRK might be the reason. IIRC, Makewav and Playbin map the 2K > into $f000-$f7ff, if the reset vector points into that area. That > means that there is nothing at $fffe-$ffff to provide a proper > BRK vector. Is that a bug or are all 2K games (using BRK) ORGed at $x800? Someone on AA reported that the ROM worked when burned on an EPROM. > So doubling the binary to 4K might help. Or you could ORG the game > at $f800 and use the area at $f800-$fbff for your game. Ok, I have attached a new version. Does that work on a SC too? BTW: If you want some *real* challenge then set FRICTION = 0 and reassemble. :-D Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
Attachment:
Cave 1K (v1.04).zip
Description: Zip compressed data
Attachment:
Cave 1K (v1.04).bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Cave 1K minigame (fwd), Eckhard Stolberg | Thread | Re: [stella] Cave 1K minigame (fwd), Tom Dunn |
Re: [stella] Cave 1K minigame (fwd), Eckhard Stolberg | Date | Re: [stella] Cave 1K minigame (fwd), Tom Dunn |
Month |