Re: [stella] Cave 1K minigame (fwd)

Subject: Re: [stella] Cave 1K minigame (fwd)
From: Tom Dunn <td629@xxxxxxxxx>
Date: Mon, 6 Oct 2003 16:13:47 -0700 (PDT)
I just tried v1.04 on the SC and it works perfect.

Great game!

-Tom

(hi score 1259)

--- Thomas Jentzsch <tjentzsch@xxxxxx> wrote:
> At Monday, October 6, 2003, 16:29, Eckhard Stolberg wrote:
> > The BRK might be the reason. IIRC, Makewav and Playbin map the 2K
> > into $f000-$f7ff, if the reset vector points into that area. That
> > means that there is nothing at $fffe-$ffff to provide a proper
> > BRK vector.
> 
> Is that a bug or are all 2K games (using BRK) ORGed at $x800? Someone
> on AA reported that the ROM worked when burned on an EPROM.
> 
> 
> > So doubling the binary to 4K might help. Or you could ORG the game
> > at $f800 and use the area at $f800-$fbff for your game.
> 
> Ok, I have attached a new version. Does that work on a SC too?
> 
> BTW: If you want some *real* challenge then set FRICTION = 0 and
> reassemble. :-D
> 
> Have fun!
> Thomas                            
> _______________________________________________________
> Thomas Jentzsch         | *** Every bit is sacred ! ***
> tjentzsch at web dot de |

> ATTACHMENT part 2 application/x-zip-compressed name=Cave 1K (v1.04).zip


> ATTACHMENT part 3 application/octet-stream name=Cave 1K (v1.04).bin



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