Subject: Re: [stella] Cave 1K minigame (fwd) From: Tom Dunn <td629@xxxxxxxxx> Date: Mon, 6 Oct 2003 16:13:47 -0700 (PDT) |
I just tried v1.04 on the SC and it works perfect. Great game! -Tom (hi score 1259) --- Thomas Jentzsch <tjentzsch@xxxxxx> wrote: > At Monday, October 6, 2003, 16:29, Eckhard Stolberg wrote: > > The BRK might be the reason. IIRC, Makewav and Playbin map the 2K > > into $f000-$f7ff, if the reset vector points into that area. That > > means that there is nothing at $fffe-$ffff to provide a proper > > BRK vector. > > Is that a bug or are all 2K games (using BRK) ORGed at $x800? Someone > on AA reported that the ROM worked when burned on an EPROM. > > > > So doubling the binary to 4K might help. Or you could ORG the game > > at $f800 and use the area at $f800-$fbff for your game. > > Ok, I have attached a new version. Does that work on a SC too? > > BTW: If you want some *real* challenge then set FRICTION = 0 and > reassemble. :-D > > Have fun! > Thomas > _______________________________________________________ > Thomas Jentzsch | *** Every bit is sacred ! *** > tjentzsch at web dot de | > ATTACHMENT part 2 application/x-zip-compressed name=Cave 1K (v1.04).zip > ATTACHMENT part 3 application/octet-stream name=Cave 1K (v1.04).bin __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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