Subject: Re: [stella] z-Axis Movement Programming Theory Sources? From: KirkIsrael@xxxxxxxxxxxxx Date: 14 Oct 2003 11:58:55 -0000 |
> > > Any help with the theory would be appreciated! > > BTW: Did you ever check out "Racquetball"? It looks > pretty similar to what you seem trying to achieve. I was going to suggest the same thing, though I was worried about sounding a discouraging note. http://atariage.com/screenshot_page.html?SoftwareLabelID=389 Any, re: x/y/z... if I say z is into the screen (which is not what the C=64 article starts with) and IF you have your math so that 0,0 for X and Y is at the center of the screen (which means you have to adjust that before doing your horizontal and vertical positioning), then Z is a factor between like .5 and 2 that you multiply X and Y by... if the thingy is as far away as possible, you multiply X and Y by .5, bringing the thing closer to the center of the physical screen. If the thing is as close as possible, you multiply X and Y by 2, moving it away from the center of the screen. If the thing is in the middle depth, you multipy X and Y by 1, and it's about where it was before. Obviously, there are real world constraints, like all the math will probably have to be integer and what not, but you get the idea. http://www.kisrael.com/viewblog.cgi?date=2001.03.02 shows it in actino, though I can't find the source code at the moment (surprised I didn't post it there) Though it sounds like you have some general kernal and screendrawing issues that you really need to nail down first, before diving too much into the 3D stuff. Good luck! PS THE most amazing 3D game on the 2600 is Battlezone. The way you can hear a shot fired off screen, throw it into reverse, and watch the bullet zoom in front of you is amazing. Then again, I'm even amazed at things like circular radar screens with a sweeping hand. Actually, in some ways I'm more amazed by that. How *do* you do something like that? -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Stupid people see beauty only in beautiful things." --Oliviero Toscani quoting Dadaist Saying ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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