Subject: Re: [stella] TIA Audio Polynomials From: Adam Wozniak <adam@xxxxxxxxxxxxxxxx> Date: Fri, 21 Nov 2003 13:26:36 -0800 (PST) |
Ok, here's some clues. Mode 3: :00000000001100011011110111111000000000011000011010000111110 000000001110001111010111111110000011111000001111010111111110 000110000000011100010111111100001100000001111101110111111100 001000011111111001000111100000001000111111100011011111100000 011001111000001110011111100000010001110011111000111111100011 110001100110000011111111100010000011101100111111111110000010 000011101001111111111110000010011111001011111111111100000010 0111110110111111111100000011100110000100111111 [465 465] The tia manual says "5 bit poly --> 4 bit poly" note that 465 == 31*15 There's probably some way to chain the two 4 and 5 bit polynomials together to get that same bit pattern. Suggestions are welcome. Mode 15: :11111111110000011100000001111000000000011111100011111100001 1111111100000011111000000111100000 [68 68 67 66 65 63 62 37 36 35 34 32 31 6 5 4 3 1] note the pattern in the coefficients: (0 is always assumed to be a coefficient) 0+31=31 31+31=62 1+31=32 32+31=63 3+31=34 34+31=65 4+31=35 35+31=66 5+31=36 36+31=67 6+31=37 37+31=68 Again, suggestions on how to simplify this are welcome. Taking a step back and looking at it, I'm probably the only one who understands this. Probably my responsibility to turn it all into C code then. hehehe. I could live with the 68 bit pattern in an FPGA implementation, but the 465 bit pattern seems like a bit much. There's gotta be a way to simplify that one. Suggestions? -- adam@xxxxxxxxxxxxxxxx http://cuddlepuddle.org/~adam/pgp.html Will code for food. http://cuddlepuddle.org/~adam/resume.html "The dinosaurs are not around today because they did not have a space program." -- Arthur C. Clarke ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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