Subject: [stella] 24 chars with a little flicker From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Tue, 09 Dec 2003 10:08:50 -0500 |
This is the setup screen from Quadraside (it uses paddles for input). It's probably very similar to what Paul just posted, except it doesn't use the missile/ball combo, just a 48 pixel sprite drawn every other frame. If you're careful with colour selection (avoid too much contrast) the flicker's not real noticeable (well, it is on an emu, but it looks good on a real tv). It could easily be converted back to 12 character text if you didn't want to put up with the flicker. It handles completely arbitrary text and "renders" the bitmap into RAM. Each character has a high nibble and low nibble version which is probably why I've got a little less space between rows than Paul's. It could probably be optimised a bit since while loops are unrolled, it does use subroutines but string data and character bitmaps eat up a lot of ROM space so there's a bit of a balancing act and I thought it just looked like double spaced text... Chris...
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processor 6502 include vcs.h SEG.U variables org $80 screen .byte button .byte arrowrow .byte textoffset .byte frame .byte temp .word temp2 .word bitmaprow .byte textrow .byte RAMroutine1vector .word character0 .word character1 .word character2 .word character3 .word character4 .word character5 .word character6 .word character7 .word character8 .word character9 .word character10 .word character11 .word line0pointer .word line1pointer .word line2pointer .word line3pointer .word line4pointer .word line5pointer .word line6pointer .word line7pointer .word line8pointer .word line9pointer .word line10pointer .word line11pointer .word line12pointer .word line13pointer .word line14pointer .word line15pointer .word textstring1: .word selection0: .byte selection1: .byte selection2: .byte selection3: .byte selection4: .byte selection5: .byte selection6: .byte selection7: .byte selection8: .byte selection9: .byte selection10: .byte selection11: .byte selection12: .byte string: .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte .byte ;RAMroutine .byte SEG Bank0 org $F000 Start: SEI ; Disable interrupts, if there are any. CLD ; Clear BCD math bit. LDX #$FF TXS ; Set stack to beginning. LDA #0 B1 STA 0,X DEX BPL B1 lda #1+32 sta CTRLPF lda #1 sta frame lda #2 sta arrowrow lda #0 sta selection0 sta selection1 sta selection2 sta selection3 sta selection4 sta selection5 sta selection6 sta selection7 sta selection8 sta selection9 sta selection10 lda #1 sta screen MainLoop VerticalBlank ;*********************** VERTICAL BLANK HANDLER LDA #2 STA VSYNC ;Begin vertical sync. STA WSYNC ; First line of VSYNC STA WSYNC ; Second line of VSYNC. LDA #43 STA TIM64T LDA #0 STA CXCLR STA WSYNC ; Third line of VSYNC. STA VSYNC ; (0) dec frame bpl notresetframe lda #1 sta frame notresetframe: lda #$46 sta COLUP0 sta COLUP1 lda #3 sta NUSIZ0 sta NUSIZ1 lda #1 sta VDELP0 sta VDELP1 lda #$0 sta PF0 lda #32+16+8+4+2+1 sta PF1 lda #255 sta PF2 lda #0 sta COLUPF sta COLUBK lda screen cmp #1 beq domenuscreen jmp skipmenuscreen domenuscreen: lda arrowrow cmp #27 bmi noresetarrowrow lda #26 sta arrowrow noresetarrowrow: lda arrowrow clc adc #4 sta arrowrow lsr arrowrow ;Change selection lda SWCHA and #128 bne nochange lda button beq donechange lda #0 sta button lda arrowrow sec sbc #2 tax inc selection0,x lda selection0,x sta temp lda maxselect,x cmp temp bne notresetselect lda #0 sta selection0,x notresetselect: jmp donechange nochange: sta button donechange: ;Move cursor lda #0 sta textoffset nextshift: lda arrowrow cmp #10 bmi notsecondpage inc textoffset dec arrowrow jmp nextshift notsecondpage: ;Setup Menu Text lda #<testtext1 sta line0pointer lda #>testtext1 sta line0pointer+1 lda #0 sec sbc textoffset sec sbc textoffset tay lda textoffset cmp #1 beq off1 cmp #2 beq off2 cmp #3 beq off3 cmp #4 beq off4 cmp #5 beq off5 cmp #6 beq off6 cmp #7 beq off7 ldx selection0 lda selection0table1,x sta line1pointer,y lda selection0table2,x sta line1pointer+1,y off1: ldx selection1 lda selection1table1,x sta line2pointer,y lda selection1table2,x sta line2pointer+1,y off2: ldx selection2 lda selection2table1,x sta line3pointer,y lda selection2table2,x sta line3pointer+1,y off3: ldx selection3 lda selection3table1,x sta line4pointer,y lda selection3table2,x sta line4pointer+1,y off4: ldx selection4 lda selection4table1,x sta line5pointer,y lda selection4table2,x sta line5pointer+1,y off5: ldx selection5 lda selection5table1,x sta line6pointer,y lda selection5table2,x sta line6pointer+1,y off6: ldx selection6 lda selection6table1,x sta line7pointer,y lda selection6table2,x sta line7pointer+1,y off7: ldx selection7 lda selection7table1,x sta line8pointer,y lda selection7table2,x sta line8pointer+1,y off8: ldx selection8 lda selection8table1,x sta line9pointer,y lda selection8table2,x sta line9pointer+1,y off9: ldx selection9 lda selection9table1,x sta line10pointer,y lda selection9table2,x sta line10pointer+1,y off10: ldx selection10 lda selection10table1,x sta line11pointer,y lda selection10table2,x sta line11pointer+1,y ldx selection11 lda selection11table1,x sta line12pointer,y lda selection11table2,x sta line12pointer+1,y ldx selection12 lda selection12table1,x sta line13pointer,y lda selection12table2,x sta line13pointer+1,y lda #<testtext15 sta line14pointer,y lda #>testtext15 sta line14pointer+1,y skipmenuscreen: lda #0 sta textrow lda frame beq otherframe lda #<RAMroutine1 sta RAMroutine1vector lda #>RAMroutine1 sta RAMroutine1vector+1 jmp donesetupframe otherframe: lda #<RAMroutine2 sta RAMroutine1vector lda #>RAMroutine2 sta RAMroutine1vector+1 donesetupframe: lda screen bne noturlscreen ldy #16 nextsetupcapitals: lda #<testtext16 sta line0pointer,y lda #>testtext16 sta line0pointer+1,y dey dey bpl nextsetupcapitals lda #<testtext17 sta line1pointer,y lda #>testtext17 sta line1pointer+1,y noturlscreen: jsr setuprow DrawScreen ;**************************** SCREEN DRAWING ROUTINES LDA INTIM BNE DrawScreen STA WSYNC STA VBLANK lda frame beq otherframe4 jsr positionsprites1 jmp donepossprites otherframe4: jsr positionsprites2 donepossprites: sta WSYNC lda screen bne noturlscreen2 ldx #90+94 nextblank3: sta WSYNC dex bne nextblank3 lda #0 sta COLUPF lda #$0a sta COLUP0 sta COLUP1 lda frame beq otherframe6 jsr drawlinecap1 jsr drawlinecap2 jsr drawlinecap3 jsr drawlinecap4 jsr drawcharacterrow2 sta WSYNC jmp doneframe6 otherframe6: jsr drawlinecap1b jsr drawlinecap2b jsr drawlinecap3b jsr drawcharacterrow2 doneframe6: ldx #1 nextblank4: sta WSYNC dex bne nextblank4 noturlscreen2: lda screen cmp #1 beq domenuscreen2 jmp skipmenuscreen2 domenuscreen2: lda #128 STA VBLANK ;charge paddles ldx #17 nextblank2: sta WSYNC dex bne nextblank2 jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow jsr setuprow jsr drawcharacterrow sta WSYNC sta WSYNC sta WSYNC sta WSYNC lda #$00 sta COLUPF ldx #18+8 nextblank: sta WSYNC dex bne nextblank skipmenuscreen2: lda #2 STA VBLANK ; Make TIA output invisible, lda #30 sta TIM64T lda #27 sta arrowrow ; jmp skippaddles ldy #26 nextpa0: lda #128 bit INPT0 bne donepa0 ;2/3 dec arrowrow ;5 jmp donepa0a ;3 donepa0: nop nop sta $2c donepa0a: lda #128 bit INPT1 bne donepa1 dec temp jmp donepa1a ;3 donepa1: nop nop sta $2c donepa1a: lda #128 bit INPT2 bne donepa2 dec temp jmp donepa2a ;3 donepa2: nop nop sta $2c donepa2a: lda #128 bit INPT3 bne donepa3 dec temp jmp donepa3a ;3 donepa3: nop nop sta $2c donepa3a: dey bpl nextpa0 skippaddles: OverscanWait: lda INTIM bne OverscanWait JMP MainLoop ;Continue forever. setuprow: lda textrow ;3 asl ;2 tax ;2 lda line0pointer+1,x ;4 sta textstring1+1 ;3 lda line0pointer,x ;4 ldy frame ;3 beq otherframe5 ;2/3 bne donesetuptxt ;3 otherframe5: adc #12 ;2 donesetuptxt: sta textstring1 ;3 inc textrow ;5 ;First Row ldy #0 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string ldy #2 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string+1 ldy #4 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string+2 ldy #6 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string+3 ldy #8 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string+4 ldy #10 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2,x ora NumeralZero,y sta string+5 ;Second Row ldy #0 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+6 ldy #2 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+7 ldy #4 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+8 ldy #6 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+9 ldy #8 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+10 ldy #10 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+1,x ora NumeralZero+1,y sta string+11 ;Third Row ldy #0 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+12 ldy #2 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+13 ldy #4 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+14 ldy #6 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+15 ldy #8 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+16 ldy #10 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+2,x ora NumeralZero+2,y sta string+17 ;Fourth Row ldy #0 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+18 ldy #2 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+19 ldy #4 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+20 ldy #6 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+21 ldy #8 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+22 ldy #10 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+3,x ora NumeralZero+3,y sta string+23 ;Fifth Row ldy #0 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+24 ldy #2 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+25 ldy #4 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+26 ldy #6 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+27 ldy #8 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+28 ldy #10 lax (textstring1),y iny lda (textstring1),y tay lda NumeralZero2+4,x ora NumeralZero+4,y sta string+29 rts drawcharacterrow: ldx #$40 ldy #$46 lda textrow cmp arrowrow bne notshow1 ldx #$44 ldy #$4a notshow1: stx COLUPF sty COLUP0 sty COLUP1 jsr drawline1 jsr drawline2 jsr drawline3 jsr drawline4 jsr drawline5 sta WSYNC ldx #$40 ldy #$46 stx COLUPF sty COLUP0 sty COLUP1 lda #0 sta GRP1 sta GRP0 sta GRP1 rts drawcharacterrow2: jsr drawline1 jsr drawline2 jsr drawline3 jsr drawline4 jsr drawline5 lda #0 sta GRP1 sta GRP0 sta GRP1 rts drawline1: sta WSYNC lda string sta GRP0 lda string+1 sta GRP1 lda string+2 sta GRP0 lda string+3 ldy string+4 ldx string+5 ; STA $2c jmp (RAMroutine1vector) drawline2: sta WSYNC lda string+6 sta GRP0 lda string+7 sta GRP1 lda string+8 sta GRP0 lda string+9 ldy string+10 ldx string+11 ; STA $2c jmp (RAMroutine1vector) drawline3: sta WSYNC lda string+12 sta GRP0 lda string+13 sta GRP1 lda string+14 sta GRP0 lda string+15 ldy string+16 ldx string+17 ; STA $2c jmp (RAMroutine1vector) drawline4: sta WSYNC lda string+18 sta GRP0 lda string+19 sta GRP1 lda string+20 sta GRP0 lda string+21 ldy string+22 ldx string+23 ; STA $2c jmp (RAMroutine1vector) drawline5: sta WSYNC lda string+24 sta GRP0 lda string+25 sta GRP1 lda string+26 sta GRP0 lda string+27 ldy string+28 ldx string+29 ; STA $2c jmp (RAMroutine1vector) drawlinecap1: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #1 nop nop nop jmp (RAMroutine1vector) drawlinecap2: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #1+2 nop nop nop jmp (RAMroutine1vector) drawlinecap3: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #2 nop nop nop jmp (RAMroutine1vector) drawlinecap4: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #2+1 nop nop nop jmp (RAMroutine1vector) drawlinecap1b: sta WSYNC lda #128+64+32 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #0 nop nop nop jmp (RAMroutine1vector) drawlinecap2b: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #0 nop nop nop jmp (RAMroutine1vector) drawlinecap3b: sta WSYNC lda #0 sta GRP0 lda #0 sta GRP1 lda #0 sta GRP0 lda #0 ldy #0 ldx #0 nop nop nop jmp (RAMroutine1vector) RAMroutine1: sta GRP1 sty GRP0 stx GRP1 sta GRP0 ; lda #0 ; sta GRP1 ; sta GRP0 ; sta GRP1 rts endRamroutine1: RAMroutine2: nop nop nop nop nop nop nop nop sta GRP1 sty GRP0 stx GRP1 sta GRP0 ; lda #0 ; sta GRP1 ; sta GRP0 ; sta GRP1 rts endRamroutine2: positionsprites1: STA WSYNC NOP NOP NOP NOP NOP NOP NOP nop NOP NOP NOP NOP NOP NOP STA RESP0 STA RESP1 LDA #$40 ;????? STA HMP1 LDA #$30 ;????? STA HMP0 STA WSYNC STA HMOVE rts positionsprites2: STA WSYNC ; sta $2c NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP nop NOP NOP NOP NOP NOP NOP NOP STA RESP0 STA RESP1 LDA #$40 ;????? STA HMP1 LDA #$30 ;????? STA HMP0 STA WSYNC STA HMOVE rts maxselect: .byte 7,4,4,2,4,3,3,21,3,2,2,3,3 selection0table1: .byte #<testtext2,#<testtext2b,#<testtext2c,#<testtext2d,#<testtext2e,#<testtext2f,#<testtext2g selection0table2: .byte #>testtext2,#>testtext2b,#>testtext2c,#>testtext2d,#>testtext2e,#>testtext2f,#>testtext2g selection1table1: .byte #<testtext3,#<testtext3b,#<testtext3c,#<testtext3d selection1table2: .byte #>testtext3,#>testtext3b,#>testtext3c,#>testtext3d selection2table1: .byte #<testtext4,#<testtext4b,#<testtext4c,#<testtext4d selection2table2: .byte #>testtext4,#>testtext4b,#>testtext4c,#>testtext4d selection3table1: .byte #<testtext5,#<testtext5b selection3table2: .byte #>testtext5,#>testtext5b selection4table1: .byte #<testtext6,#<testtext6b,#<testtext6c,#<testtext6d selection4table2: .byte #>testtext6,#>testtext6b,#>testtext6c,#>testtext6d selection5table1: .byte #<testtext7,#<testtext7b,#<testtext7c selection5table2: .byte #>testtext7,#>testtext7b,#>testtext7c selection6table1: .byte #<testtext8,#<testtext8b,#<testtext8c selection6table2: .byte #>testtext8,#>testtext8b,#>testtext8c selection7table1: .byte #<testtext9,#<testtext9b,#<testtext9c,#<testtext9d,#<testtext9e,#<testtext9f,#<testtext9g,#<testtext9h,#<testtext9i .byte #<testtext9j,#<testtext9k,#<testtext9l,#<testtext9m,#<testtext9n,#<testtext9o,#<testtext9p,#<testtext9q,#<testtext9r,#<testtext9s,#<testtext9t,#<testtext9u selection7table2: .byte #>testtext9,#>testtext9b,#>testtext9c,#>testtext9d,#>testtext9e,#>testtext9f,#>testtext9g,#>testtext9h,#>testtext9i .byte #>testtext9j,#>testtext9k,#>testtext9l,#>testtext9m,#>testtext9n,#>testtext9o,#>testtext9p,#>testtext9q,#>testtext9r,#>testtext9s,#>testtext9t,#>testtext9u selection8table1: .byte #<testtext10,#<testtext10b,#<testtext10c selection8table2: .byte #>testtext10,#>testtext10b,#>testtext10c selection9table1: .byte #<testtext11,#<testtext11b selection9table2: .byte #>testtext11,#>testtext11b selection10table1: .byte #<testtext12,#<testtext12b selection10table2: .byte #>testtext12,#>testtext12b selection11table1: .byte #<testtext13,#<testtext13b,#<testtext13c selection11table2: .byte #>testtext13,#>testtext13b,#>testtext13c selection12table1: .byte #<testtext14,#<testtext14b,#<testtext14c selection12table2: .byte #>testtext14,#>testtext14b,#>testtext14c org $F770 ;Game Settings testtext1: .byte 36*5,36*5,36*5,36*5,36*5,16*5,10*5,22*5,14*5,36*5,28*5,14*5,29*5,29*5,18*5,23*5,16*5,28*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Game Type: Solitaire testtext2: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,28*5,24*5,21*5,18*5,29*5,10*5,18*5,27*5,14*5,36*5,36*5,36*5,36*5 ;Game Type: Head To Head testtext2b: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,17*5,14*5,10*5,13*5,36*5,29*5,24*5,36*5,17*5,14*5,10*5,13*5,36*5 ;Game Type: Competitive testtext2c: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,12*5,24*5,22*5,25*5,14*5,29*5,18*5,29*5,18*5,31*5,14*5,36*5,36*5 ;Game Type: Sides testtext2d: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,28*5,18*5,13*5,14*5,28*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Game Type: Corners testtext2e: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,12*5,24*5,27*5,23*5,14*5,27*5,28*5,36*5,36*5,36*5,36*5,36*5,36*5 org $F800 ;Game Type: Team Opposites testtext2f: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,29*5,14*5,10*5,22*5,36*5,24*5,25*5,25*5,24*5,28*5,18*5,29*5,14*5 ;Game Type: Team Adjacent testtext2g: .byte 16*5,10*5,22*5,14*5,36*5,29*5,34*5,25*5,14*5,37*5,36*5,29*5,14*5,10*5,22*5,36*5,10*5,13*5,19*5,10*5,12*5,14*5,23*5,29*5 ;Players: 1 testtext3: .byte 25*5,21*5,10*5,34*5,14*5,27*5,28*5,37*5,36*5, 1*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Players: 2 testtext3b: .byte 25*5,21*5,10*5,34*5,14*5,27*5,28*5,37*5,36*5, 2*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Players: 3 testtext3c: .byte 25*5,21*5,10*5,34*5,14*5,27*5,28*5,37*5,36*5, 3*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Players: 4 testtext3d: .byte 25*5,21*5,10*5,34*5,14*5,27*5,28*5,37*5,36*5, 4*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Balls: 1 testtext4: .byte 11*5,10*5,21*5,21*5,28*5,37*5,36*5, 1*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Balls: 2 testtext4b: .byte 11*5,10*5,21*5,21*5,28*5,37*5,36*5, 2*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Balls: 3 testtext4c: .byte 11*5,10*5,21*5,21*5,28*5,37*5,36*5, 3*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Balls: 4 testtext4d: .byte 11*5,10*5,21*5,21*5,28*5,37*5,36*5, 4*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 org $F900 ;Controls: Single testtext5: .byte 12*5,24*5,23*5,29*5,27*5,24*5,21*5,28*5,37*5,36*5,28*5,18*5,23*5,16*5,21*5,14*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Controls: Dual testtext5b: .byte 12*5,24*5,23*5,29*5,27*5,24*5,21*5,28*5,37*5,36*5,13*5,30*5,10*5,21*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Ball Sizes: Random testtext6: .byte 11*5,10*5,21*5,21*5,36*5,28*5,18*5,35*5,14*5,28*5,37*5,36*5,27*5,10*5,23*5,13*5,24*5,22*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Ball Sizes: Small testtext6b: .byte 11*5,10*5,21*5,21*5,36*5,28*5,18*5,35*5,14*5,28*5,37*5,36*5,28*5,22*5,10*5,21*5,21*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Ball Sizes: Medium testtext6c: .byte 11*5,10*5,21*5,21*5,36*5,28*5,18*5,35*5,14*5,28*5,37*5,36*5,22*5,14*5,13*5,18*5,30*5,22*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Ball Sizes: Large testtext6d: .byte 11*5,10*5,21*5,21*5,36*5,28*5,18*5,35*5,14*5,28*5,37*5,36*5,21*5,10*5,27*5,16*5,14*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Difficulty: Easy testtext7: .byte 13*5,18*5,15*5,15*5,18*5,12*5,30*5,21*5,29*5,34*5,37*5,36*5,14*5,10*5,28*5,34*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Difficulty: Medium testtext7b: .byte 13*5,18*5,15*5,15*5,18*5,12*5,30*5,21*5,29*5,34*5,37*5,36*5,22*5,14*5,13*5,18*5,30*5,22*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Difficulty: Hard testtext7c: .byte 13*5,18*5,15*5,15*5,18*5,12*5,30*5,21*5,29*5,34*5,37*5,36*5,17*5,10*5,27*5,13*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;AI: Easy testtext8: .byte 10*5,18*5,37*5,36*5,14*5,10*5,28*5,34*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 org $FA00 ;AI: Medium testtext8b: .byte 10*5,18*5,37*5,36*5,22*5,14*5,13*5,18*5,30*5,22*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;AI: Hard testtext8c: .byte 10*5,18*5,37*5,36*5,17*5,10*5,27*5,13*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: Random testtext9: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5,27*5,10*5,23*5,13*5,24*5,22*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 1 testtext9b: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 2 testtext9c: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 2*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 3 testtext9d: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 3*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 4 testtext9e: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 4*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 5 testtext9f: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 5*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 6 testtext9g: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 6*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 7 testtext9h: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 7*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 org $FB00 ;Starting Level: 8 testtext9i: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 8*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 9 testtext9j: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 9*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 10 testtext9k: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,0*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 11 testtext9l: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,1*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 12 testtext9m: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,2*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 13 testtext9n: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,3*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 14 testtext9o: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,4*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 15 testtext9p: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,5*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 17 testtext9q: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,6*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 18 org $FC00 testtext9r: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,7*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 19 testtext9s: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,8*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 20 testtext9t: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 1*5,9*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Starting Level: 21 testtext9u: .byte 28*5,29*5,10*5,27*5,29*5,36*5,21*5,14*5,31*5,14*5,21*5,37*5,36*5, 2*5,0*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Level Sequence: None testtext10: .byte 21*5,14*5,31*5,14*5,21*5,36*5,28*5,14*5,26*5,30*5,14*5,23*5,12*5,14*5,37*5,36*5,23*5,24*5,23*5,14*5,36*5,36*5,36*5,36*5 ;Level Sequence: Random testtext10b: .byte 21*5,14*5,31*5,14*5,21*5,36*5,28*5,14*5,26*5,30*5,14*5,23*5,12*5,14*5,37*5,36*5,27*5,10*5,23*5,13*5,24*5,22*5,36*5,36*5 ;Level Sequence: Series testtext10c: .byte 21*5,14*5,31*5,14*5,21*5,36*5,28*5,14*5,26*5,30*5,14*5,23*5,12*5,14*5,37*5,36*5,28*5,14*5,27*5,18*5,14*5,28*5,36*5,36*5 ;Power-Ups: On testtext11: .byte 25*5,24*5,32*5,14*5,27*5,36*5,30*5,25*5,28*5,37*5,36*5,24*5,23*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Power-Ups: Off testtext11b: .byte 25*5,24*5,32*5,14*5,27*5,36*5,30*5,25*5,28*5,37*5,36*5,24*5,15*5,15*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Ball Restarts: Score testtext12: .byte 11*5,10*5,21*5,21*5,36*5,27*5,14*5,28*5,29*5,10*5,27*5,29*5,28*5,37*5,36*5,28*5,12*5,24*5,27*5,14*5,36*5,36*5,36*5,36*5 org $FD00 ;Ball Restarts: Colour testtext12b: .byte 11*5,10*5,21*5,21*5,36*5,27*5,14*5,28*5,29*5,10*5,27*5,29*5,28*5,37*5,36*5,12*5,24*5,21*5,24*5,30*5,27*5,36*5,36*5,36*5 ;Points per Game: 10 testtext13: .byte 25*5,24*5,18*5,23*5,29*5,28*5,36*5,25*5,14*5,27*5,36*5,16*5,10*5,22*5,14*5,37*5,36*5, 1*5, 0*5,36*5,36*5,36*5,36*5,36*5 ;Points per Game: 10 testtext13b: .byte 25*5,24*5,18*5,23*5,29*5,28*5,36*5,25*5,14*5,27*5,36*5,16*5,10*5,22*5,14*5,37*5,36*5, 1*5, 5*5,36*5,36*5,36*5,36*5,36*5 ;Points per Game: 10 testtext13c: .byte 25*5,24*5,18*5,23*5,29*5,28*5,36*5,25*5,14*5,27*5,36*5,16*5,10*5,22*5,14*5,37*5,36*5, 2*5, 0*5,36*5,36*5,36*5,36*5,36*5 ;Wins per Match: 3 testtext14: .byte 32*5,18*5,23*5,28*5,36*5,25*5,14*5,27*5,36*5,22*5,10*5,29*5,12*5,17*5,37*5,36*5, 3*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Wins per Match: 5 testtext14b: .byte 32*5,18*5,23*5,28*5,36*5,25*5,14*5,27*5,36*5,22*5,10*5,29*5,12*5,17*5,37*5,36*5, 5*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Wins per Match: 7 testtext14c: .byte 32*5,18*5,23*5,28*5,36*5,25*5,14*5,27*5,36*5,22*5,10*5,29*5,12*5,17*5,37*5,36*5, 7*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Start Game testtext15: .byte 36*5,36*5,36*5,36*5,36*5,36*5,36*5,28*5,29*5,10*5,27*5,29*5,36*5,16*5,10*5,22*5,14*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;Blank Line testtext16: .byte 36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5,36*5 ;capitalssoftware testtext17: .byte 36*5,32*5,32*5,32*5,38*5,10*5,25*5,18*5,29*5,10*5,21*5,39*5,40*5,28*5,24*5,15*5,29*5,32*5,10*5,27*5,14*5,38*5,24*5,22*5 ;A 10 ;B 11 ;C 12 ;D 13 ;E 14 ;F 15 ;G 16 ;H 17 ;I 18 ;J 19 ;K 20 ;L 21 ;M 22 ;N 23 ;O 24 ;P 25 ;Q 26 ;R 27 ;S 28 ;T 29 ;U 30 ;V 31 ;W 32 ;X 33 ;Y 34 ;Z 35 ;characterdata1: .byte #>NumeralZero,#>NumeralOne,#>NumeralTwo,#>NumeralThree,#>NumeralFour,#>NumeralFive,#>NumeralSix,#>NumeralSeven,#>NumeralEight,#>NumeralNine ; .byte #>LetterA,#>LetterB,#>LetterC,#>LetterD,#>LetterE,#>LetterF,#>LetterG,#>LetterH,#>LetterI,#>LetterJ,#>LetterK,#>LetterL,#>LetterM,#>LetterN ; .byte #>LetterO,#>LetterP,#>LetterQ,#>LetterR,#>LetterS,#>LetterT,#>LetterU,#>LetterV,#>LetterW,#>LetterX,#>LetterY,#>LetterZ,#>Space,#>Colon,#>LetterCdot,#>BigS1,#>BigS2 ; org $FE00 ; ;characterdata2: .byte #<NumeralZero,#<NumeralOne,#<NumeralTwo,#<NumeralThree,#<NumeralFour,#<NumeralFive,#<NumeralSix,#<NumeralSeven,#<NumeralEight,#<NumeralNine ; .byte #<LetterA,#<LetterB,#<LetterC,#<LetterD,#<LetterE,#<LetterF,#<LetterG,#<LetterH,#<LetterI,#<LetterJ,#<LetterK,#<LetterL,#<LetterM,#<LetterN ; .byte #<LetterO,#<LetterP,#<LetterQ,#<LetterR,#<LetterS,#<LetterT,#<LetterU,#<LetterV,#<LetterW,#<LetterX,#<LetterY,#<LetterZ,#<Space,#<Colon,#<LetterCdot,#<BigS1,#<BigS2 ;characterdata1b: .byte #>NumeralZero2,#>NumeralOne2,#>NumeralTwo2,#>NumeralThree2,#>NumeralFour2,#>NumeralFive2,#>NumeralSix2,#>NumeralSeven2,#>NumeralEight2,#>NumeralNine2 ; .byte #>LetterA2,#>LetterB2,#>LetterC2,#>LetterD2,#>LetterE2,#>LetterF2,#>LetterG2,#>LetterH2,#>LetterI2,#>LetterJ2,#>LetterK2,#>LetterL2,#>LetterM2,#>LetterN2 ; .byte #>LetterO2,#>LetterP2,#>LetterQ2,#>LetterR2,#>LetterS2,#>LetterT2,#>LetterU2,#>LetterV2,#>LetterW2,#>LetterX2,#>LetterY2,#>LetterZ2,#>Space,#>Colon2,#>LetterCdot2,#>BigS1b,#>BigS2b ;characterdata2b: .byte #<NumeralZero2,#<NumeralOne2,#<NumeralTwo2,#<NumeralThree2,#<NumeralFour2,#<NumeralFive2,#<NumeralSix2,#<NumeralSeven2,#<NumeralEight2,#<NumeralNine2 ; .byte #<LetterA2,#<LetterB2,#<LetterC2,#<LetterD2,#<LetterE2,#<LetterF2,#<LetterG2,#<LetterH2,#<LetterI2,#<LetterJ2,#<LetterK2,#<LetterL2,#<LetterM2,#<LetterN2 ; .byte #<LetterO2,#<LetterP2,#<LetterQ2,#<LetterR2,#<LetterS2,#<LetterT2,#<LetterU2,#<LetterV2,#<LetterW2,#<LetterX2,#<LetterY2,#<LetterZ2,#<Space,#<Colon2,#<LetterCdot2,#<BigS1b,#<BigS2b org $FE00 NumeralZero: .byte 2+4+8,2+8,2+8,2+8,2+4+8 NumeralOne: .byte 4,4+8,4,4,2+4+8 ; 2+4+8,4,4,4+8,4 NumeralTwo: .byte 2+4+8,2,4,8,2+4+8 ;2+4+8,8,4,2,2+4+8 NumeralThree: .byte 2+4+8,2,2+4,2,2+4+8 NumeralFour: .byte 8,2+8,2+4+8,2,2 ;2,2,2+4+8,2+8,8 NumeralFive: .byte 2+4+8,8,2+4+8,2,2+4+8 ;2+4+8,2,2+4+8,8,2+4+8 NumeralSix: .byte 8,8,2+4+8,2+8,2+4+8 ;2+4+8,2+8,2+4+8,8,8 NumeralSeven: .byte 2+4+8,2,2,4,4 ;4,4,2,2,2+4+8 NumeralEight: .byte 2+4+8,2+8,2+4+8,2+8,2+4+8 NumeralNine: .byte 2+4+8,2+8,2+4+8,2,2 ;2,2,2+4+8,2+8,2+4+8 LetterA: .byte #%00000111 .byte #%00000101 .byte #%00000111 .byte #%00000101 .byte #%00000101 LetterB: .byte #%00000111 .byte #%00000101 .byte #%00000111 .byte #%00000101 .byte #%00000111 LetterC: .byte #%00000111 .byte #%00000100 .byte #%00000100 .byte #%00000100 .byte #%00000111 LetterD: .byte #%00000110 .byte #%00000101 .byte #%00000101 .byte #%00000101 .byte #%00000110 LetterE: .byte #%00000111 .byte #%00000100 .byte #%00000110 .byte #%00000100 .byte #%00000111 LetterF: .byte #%00000111 .byte #%00000100 .byte #%00000110 .byte #%00000100 .byte #%00000100 LetterG: .byte #%00000111 .byte #%00000100 .byte #%00000111 .byte #%00000101 .byte #%00000111 LetterH: .byte #%00000101 .byte #%00000101 .byte #%00000111 .byte #%00000101 .byte #%00000101 LetterI: .byte #%00000111 .byte #%00000010 .byte #%00000010 .byte #%00000010 .byte #%00000111 LetterJ: .byte #%00000111 .byte #%00000010 .byte #%00000010 .byte #%00000010 .byte #%00000110 LetterK: .byte #%00000101 .byte #%00000110 .byte #%00000110 .byte #%00000110 .byte #%00000101 LetterL: .byte #%00000100 .byte #%00000100 .byte #%00000100 .byte #%00000100 .byte #%00000111 LetterM: .byte #%00000101 .byte #%00000111 .byte #%00000111 .byte #%00000101 .byte #%00000101 LetterN: .byte #%00000101 .byte #%00000111 .byte #%00000111 .byte #%00000111 .byte #%00000101 LetterO: .byte #%00000111 .byte #%00000101 .byte #%00000101 .byte #%00000101 .byte #%00000111 LetterP: .byte #%00000111 .byte #%00000101 .byte #%00000111 .byte #%00000100 .byte #%00000100 LetterQ: .byte #%00000111 .byte #%00000101 .byte #%00000101 .byte #%00000111 .byte #%00000111 LetterR: .byte #%00000111 .byte #%00000101 .byte #%00000111 .byte #%00000110 .byte #%00000101 LetterS: .byte #%00000111 .byte #%00000100 .byte #%00000111 .byte #%00000001 .byte #%00000111 LetterT: .byte #%00000111 .byte #%00000010 .byte #%00000010 .byte #%00000010 .byte #%00000010 LetterU: .byte #%00000101 .byte #%00000101 .byte #%00000101 .byte #%00000101 .byte #%00000111 LetterV: .byte #%00000101 .byte #%00000101 .byte #%00000101 .byte #%00000010 .byte #%00000010 LetterW: .byte #%00000101 .byte #%00000101 .byte #%00000111 .byte #%00000111 .byte #%00000101 LetterX: .byte #%00000101 .byte #%00000101 .byte #%00000010 .byte #%00000101 .byte #%00000101 LetterY: .byte #%00000101 .byte #%00000101 .byte #%00000010 .byte #%00000010 .byte #%00000010 LetterZ: .byte #%00000111 .byte #%00000001 .byte #%00000010 .byte #%00000100 .byte #%00000111 Space: .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 Colon: .byte #%00000000 .byte #%00000010 .byte #%00000000 .byte #%00000010 .byte #%00000000 LetterCdot: .byte #%00000111 .byte #%00000100 .byte #%00000100 .byte #%00000100 .byte #%00001111 BigS1: .byte #%00000001 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000011 BigS2: .byte #%00001100 .byte #%00000110 .byte #%00000010 .byte #%00000110 .byte #%00001100 org $FF00 NumeralZero2: .byte (2+4+8)*16,(2+8)*16,(2+8)*16,(2+8)*16,(2+4+8)*16 NumeralOne2: .byte (4)*16,(4+8)*16,(4)*16,(4)*16,(2+4+8)*16 NumeralTwo2: .byte (2+4+8)*16,(2)*16,(4)*16,(8)*16,(2+4+8)*16 NumeralThree2: .byte (2+4+8)*16,(2)*16,(2+4)*16,(2)*16,(2+4+8)*16 NumeralFour2: .byte (8)*16,(2+8)*16,(2+4+8)*16,(2)*16,(2)*16 NumeralFive2: .byte (2+4+8)*16,(8)*16,(2+4+8)*16,(2)*16,(2+4+8)*16 NumeralSix2: .byte (8)*16,(8)*16,(2+4+8)*16,(2+8)*16,(2+4+8)*16 NumeralSeven2: .byte (2+4+8)*16,(2)*16,(2)*16,(4)*16,(4)*16 NumeralEight2: .byte (2+4+8)*16,(2+8)*16,(2+4+8)*16,(2+8)*16,(2+4+8)*16 NumeralNine2: .byte (2+4+8)*16,(2+8)*16,(2+4+8)*16,(2)*16,(2)*16 LetterA2: .byte #%01110000 .byte #%01010000 .byte #%01110000 .byte #%01010000 .byte #%01010000 LetterB2: .byte #%01110000 .byte #%01010000 .byte #%01110000 .byte #%01010000 .byte #%01110000 LetterC2: .byte #%01110000 .byte #%01000000 .byte #%01000000 .byte #%01000000 .byte #%01110000 LetterD2: .byte #%01100000 .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%01100000 LetterE2: .byte #%01110000 .byte #%01000000 .byte #%01100000 .byte #%01000000 .byte #%01110000 LetterF2: .byte #%01110000 .byte #%01000000 .byte #%01100000 .byte #%01000000 .byte #%01000000 LetterG2: .byte #%01110000 .byte #%01000000 .byte #%01110000 .byte #%01010000 .byte #%01110000 LetterH2: .byte #%01010000 .byte #%01010000 .byte #%01110000 .byte #%01010000 .byte #%01010000 LetterI2: .byte #%01110000 .byte #%00100000 .byte #%00100000 .byte #%00100000 .byte #%01110000 LetterJ2: .byte #%01110000 .byte #%00100000 .byte #%00100000 .byte #%00100000 .byte #%01100000 LetterK2: .byte #%01010000 .byte #%01100000 .byte #%01100000 .byte #%01100000 .byte #%01010000 LetterL2: .byte #%01000000 .byte #%01000000 .byte #%01000000 .byte #%01000000 .byte #%01110000 LetterM2: .byte #%01010000 .byte #%01110000 .byte #%01110000 .byte #%01010000 .byte #%01010000 LetterN2: .byte #%01010000 .byte #%01110000 .byte #%01110000 .byte #%01110000 .byte #%01010000 LetterO2: .byte #%01110000 .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%01110000 LetterP2: .byte #%01110000 .byte #%01010000 .byte #%01110000 .byte #%01000000 .byte #%01000000 LetterQ2: .byte #%01110000 .byte #%01010000 .byte #%01010000 .byte #%01110000 .byte #%01110000 LetterR2: .byte #%01110000 .byte #%01010000 .byte #%01110000 .byte #%01100000 .byte #%01010000 LetterS2: .byte #%01110000 .byte #%01000000 .byte #%01110000 .byte #%00010000 .byte #%01110000 LetterT2: .byte #%01110000 .byte #%00100000 .byte #%00100000 .byte #%00100000 .byte #%00100000 LetterU2: .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%01110000 LetterV2: .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%01010000 .byte #%00100000 LetterW2: .byte #%01010000 .byte #%01010000 .byte #%01110000 .byte #%01110000 .byte #%01010000 LetterX2: .byte #%01010000 .byte #%01010000 .byte #%00100000 .byte #%01010000 .byte #%01010000 LetterY2: .byte #%01010000 .byte #%01010000 .byte #%00100000 .byte #%00100000 .byte #%00100000 LetterZ2: .byte #%01110000 .byte #%00010000 .byte #%00100000 .byte #%01000000 .byte #%01110000 Space2: .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 Colon2: .byte #%00000000 .byte #%01000000 .byte #%00000000 .byte #%01000000 .byte #%00000000 LetterCdot2: .byte #%01110000 .byte #%01000000 .byte #%01000000 .byte #%01000000 .byte #%11110000 BigS1b: .byte #%00010000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00110000 BigS2b: .byte #%11000000 .byte #%01100000 .byte #%00100000 .byte #%01100000 .byte #%11000000 org $FFFC .word Start .word Start
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