Subject: [stella] Visualisations for Paul From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Sun, 21 Dec 2003 00:08:27 -0500 |
Crap! Forgot about this... It's a little visualisation for Paul. It's pretty simple, but potentially powerful. It draws a checkboard pattern. Each square can be individually coloured with any TIA colour (up to 64 different colours on screen at once from the full 128 colour palette). Included are a whole whack of subroutines which modify the display (change colours, colour cycle, scroll, mirror image, etc). It's intended to be very modular and you should be able to easily adapt it for your purposes. Currently all it does is cycle through some of these routines in a very simple demo mode. You could key these routines to particular frequencies/beats. Or you could just run through pre-programmed sequences in time to your tempo. Or you could just do a simple graphic equaliser type display. The list of routines is as follows: ShiftLeft Shifts all squares to the left (Right most squares unaffected) ShiftRight Shifts all squares to the right (left most squares unaffected) ShiftUp Shifts all squares up (bottom row unaffected) ShiftDown Shifts all squares down (top row unaffected) ScrollLeft Scrolls squares to the left (squares wrap around edges) ScrollRight Scrolls squares to the right (squares wrap around edges) ScrollUp Scrolls squares up (squares wrap around edges) ScrollDown Scrolls squares down (squares wrap around edges) ClearColumn Clears column (0-7) specified by X register ClearRow Clears row (0-7) specified by X register ClearAll Clears all squares to black IncSquare Increments colour of square (0-63) specified by X register DecSquare Decrements colour of square (0-63) specified by X register IncColumn Increments colour of column (0-7) specified by X register DecColumn Decrements colour of column (0-7) specified by X register IncRow Increments colour of row (0-7) specified by X register DecRow Decrements colour of row (0-7) specified by X register IncAll Increments colour of all squares DecAll Decrements colour of all squares ColourColumn Puts colour (0-255) in A register into column (0-7) specified by X register ColourRow Puts colour (0-255) in A register into row (0-7) specified by X register ColourSquare Puts colour (0-255) in A register into square (0-63) specified by X register ColourAll Puts colour (0-255) in A register into all squares MirrorLeft Right side becomes mirror image of left side MirrorRight Left side becomes mirror image of right side MirrorTop Bottom half becomes mirror image of top half MirrorBottom Top half becomes mirror image of bottom half MirrorQuad Upper left 1/4 of screen source of mirror left/right and up/down FillQuarter Puts colour (0-255) into 1/4 of screen (0-3) specified by X register FillEighth Puts colour (0-255) into 1/8 of screen (0-7) specified by X register PatternQuad Upper left 1/4 of screen repeated in other 4 quadrants PatternEighth Upper left 1/8 of screen repeated in other 8 quadrants RotateClockwise Rotate clockwise RotateCounter Rotate counter clockwise ChangeTempo X register is number of frames between subroutine calls DoNothing Does nothing Chris...
processor 6502 include vcs.h dummy EQU $3c SEG.U variables org $80 delay .byte temp1 .byte temp2 .byte temp3 .byte temp4 .byte temp5 .byte temp6 .byte temp7 .byte temp8 .byte position .byte tempo .byte pointer .word Colour1 .byte Colour2 .byte Colour3 .byte Colour4 .byte Colour5 .byte Colour6 .byte Colour7 .byte Colour8 .byte Colour9 .byte Colour10 .byte Colour11 .byte Colour12 .byte Colour13 .byte Colour14 .byte Colour15 .byte Colour16 .byte Colour17 .byte Colour18 .byte Colour19 .byte Colour20 .byte Colour21 .byte Colour22 .byte Colour23 .byte Colour24 .byte Colour25 .byte Colour26 .byte Colour27 .byte Colour28 .byte Colour29 .byte Colour30 .byte Colour31 .byte Colour32 .byte Colour33 .byte Colour34 .byte Colour35 .byte Colour36 .byte Colour37 .byte Colour38 .byte Colour39 .byte Colour40 .byte Colour41 .byte Colour42 .byte Colour43 .byte Colour44 .byte Colour45 .byte Colour46 .byte Colour47 .byte Colour48 .byte Colour49 .byte Colour50 .byte Colour51 .byte Colour52 .byte Colour53 .byte Colour54 .byte Colour55 .byte Colour56 .byte Colour57 .byte Colour58 .byte Colour59 .byte Colour60 .byte Colour61 .byte Colour62 .byte Colour63 .byte Colour64 .byte MAC LINE1 ldy #24 sta WSYNC sta dummy next1: nop nop nop nop nop nop nop nop lda Colour1 sta.w COLUBK lda Colour2 sta COLUBK lda Colour3 sta COLUBK lda Colour4 sta COLUBK lda Colour5 sta COLUBK lda Colour6 sta COLUBK lda Colour7 sta COLUBK lda Colour8 sta COLUBK lda #0 sta.w COLUBK dey bne next1 ENDM MAC LINE2 ldy #24 sta dummy next2: nop nop nop nop nop nop lda Colour9 sta.w COLUBK lda Colour10 sta COLUBK lda Colour11 sta COLUBK lda Colour12 sta COLUBK lda Colour13 sta COLUBK lda Colour14 sta COLUBK lda Colour15 sta COLUBK lda Colour16 sta COLUBK lda #0 sta.w COLUBK nop nop dey bne next2 nop nop nop nop nop sta dummy lda Colour9 sta.w COLUBK lda Colour10 sta COLUBK lda Colour11 sta COLUBK lda Colour12 sta COLUBK lda Colour13 sta COLUBK lda Colour14 sta COLUBK lda Colour15 sta COLUBK lda Colour16 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE3 ldy #24 nop nop sta dummy next3: nop nop nop nop nop nop lda Colour17 sta.w COLUBK lda Colour18 sta COLUBK lda Colour19 sta COLUBK lda Colour20 sta COLUBK lda Colour21 sta COLUBK lda Colour22 sta COLUBK lda Colour23 sta COLUBK lda Colour24 sta COLUBK lda #0 sta.w COLUBK nop nop dey bne next3 nop nop nop nop nop ; nop sta dummy lda Colour17 sta.w COLUBK lda Colour18 sta COLUBK lda Colour19 sta COLUBK lda Colour20 sta COLUBK lda Colour21 sta COLUBK lda Colour22 sta COLUBK lda Colour23 sta COLUBK lda Colour24 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE4 ldy #24 sta dummy next4 nop nop nop nop nop nop nop nop lda Colour25 sta.w COLUBK lda Colour26 sta COLUBK lda Colour27 sta COLUBK lda Colour28 sta COLUBK lda Colour29 sta COLUBK lda Colour30 sta COLUBK lda Colour31 sta COLUBK lda Colour32 sta COLUBK lda #0 sta.w COLUBK dey bne next4 nop nop nop nop nop nop nop nop nop lda Colour25 sta COLUBK lda Colour26 sta COLUBK lda Colour27 sta COLUBK lda Colour28 sta COLUBK lda Colour29 sta COLUBK lda Colour30 sta COLUBK lda Colour31 sta COLUBK lda Colour32 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE5 ldy #24 sta dummy next5 nop nop nop nop nop nop nop nop lda Colour33 sta.w COLUBK lda Colour34 sta COLUBK lda Colour35 sta COLUBK lda Colour36 sta COLUBK lda Colour37 sta COLUBK lda Colour38 sta COLUBK lda Colour39 sta COLUBK lda Colour40 sta COLUBK lda #0 sta.w COLUBK dey bne next5 nop nop nop nop nop nop nop nop nop lda Colour33 sta COLUBK lda Colour34 sta COLUBK lda Colour35 sta COLUBK lda Colour36 sta COLUBK lda Colour37 sta COLUBK lda Colour38 sta COLUBK lda Colour39 sta COLUBK lda Colour40 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE6 ldy #24 nop nop next6 nop nop nop nop nop nop nop nop lda Colour41 sta COLUBK lda Colour42 sta COLUBK lda Colour43 sta COLUBK lda Colour44 sta COLUBK lda Colour45 sta COLUBK lda Colour46 sta COLUBK lda Colour47 sta COLUBK lda Colour48 sta COLUBK lda #0 sta.w COLUBK dey bne next6 nop nop nop nop nop nop nop nop nop lda Colour41 sta COLUBK lda Colour42 sta COLUBK lda Colour43 sta COLUBK lda Colour44 sta COLUBK lda Colour45 sta COLUBK lda Colour46 sta COLUBK lda Colour47 sta COLUBK lda Colour48 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE7 ldy #24 sta dummy next7: nop nop nop nop nop nop nop nop lda Colour49 sta.w COLUBK lda Colour50 sta COLUBK lda Colour51 sta COLUBK lda Colour52 sta COLUBK lda Colour53 sta COLUBK lda Colour54 sta COLUBK lda Colour55 sta COLUBK lda Colour56 sta COLUBK lda #0 sta.w COLUBK dey bne next7 nop nop nop nop nop nop nop nop nop lda Colour49 sta COLUBK lda Colour50 sta COLUBK lda Colour51 sta COLUBK lda Colour52 sta COLUBK lda Colour53 sta COLUBK lda Colour54 sta COLUBK lda Colour55 sta COLUBK lda Colour56 sta COLUBK lda #0 sta.w COLUBK ENDM MAC LINE8 ldy #24 sta dummy next8: nop nop nop nop nop nop nop nop lda Colour57 sta.w COLUBK lda Colour58 sta COLUBK lda Colour59 sta COLUBK lda Colour60 sta COLUBK lda Colour61 sta COLUBK lda Colour62 sta COLUBK lda Colour63 sta COLUBK lda Colour64 sta COLUBK lda #0 sta.w COLUBK dey bne next8 ENDM SEG Bank0 org $F000 Start: SEI ; Disable interrupts, if there are any. CLD ; Clear BCD math bit. LDX #$FF TXS ; Set stack to beginning. LDA #0 B1 STA 0,X DEX BPL B1 lda #$00 jsr ColourAll lda #40 sta delay lda #10 sta tempo lda #58 sta position MainLoop VerticalBlank ;*********************** VERTICAL BLANK HANDLER LDA #2 STA VSYNC ;Begin vertical sync. STA WSYNC ; First line of VSYNC STA WSYNC ; Second line of VSYNC. LDA #43 STA TIM64T LDA #0 ; STA CXCLR STA WSYNC ; Third line of VSYNC. STA VSYNC ; (0) dec delay bne noupdate lda tempo sta delay lda #>(return-1) pha lda #<(return-1) pha ldy position lda LowerByteTable,y sta pointer lda HigherByteTable,y sta pointer+1 ldx Xtable,y lda Atable,y jmp (pointer) return: dec position bne noupdate lda #58 sta position noupdate: jsr DrawScreen STA VBLANK ; Make TIA output invisible, lda #30 sta TIM64T OverscanWait: lda INTIM bne OverscanWait JMP MainLoop ;Continue forever. RotateClockwise: rts RotateCounter: rts ChangeTempo: stx tempo rts ShiftLeft: ldx #0 nextshiftleft: lda Colour1+1,x sta Colour1,x lda Colour1+8+1,x sta Colour1+8,x lda Colour1+16+1,x sta Colour1+16,x lda Colour1+24+1,x sta Colour1+24,x lda Colour1+32+1,x sta Colour1+32,x lda Colour1+40+1,x sta Colour1+40,x lda Colour1+48+1,x sta Colour1+48,x lda Colour1+56+1,x sta Colour1+56,x inx cpx #7 bne nextshiftleft rts ScrollLeft: lda Colour1 sta temp1 lda Colour1+8 sta temp2 lda Colour1+16 sta temp3 lda Colour1+24 sta temp4 lda Colour1+32 sta temp5 lda Colour1+40 sta temp6 lda Colour1+48 sta temp7 lda Colour1+56 sta temp8 ldx #0 nextscrollleft: lda Colour1+1,x sta Colour1,x lda Colour1+8+1,x sta Colour1+8,x lda Colour1+16+1,x sta Colour1+16,x lda Colour1+24+1,x sta Colour1+24,x lda Colour1+32+1,x sta Colour1+32,x lda Colour1+40+1,x sta Colour1+40,x lda Colour1+48+1,x sta Colour1+48,x lda Colour1+56+1,x sta Colour1+56,x inx cpx #7 bne nextscrollleft lda temp1 sta Colour8 lda temp2 sta Colour8+8 lda temp3 sta Colour8+16 lda temp4 sta Colour8+24 lda temp5 sta Colour8+32 lda temp6 sta Colour8+40 lda temp7 sta Colour8+48 lda temp8 sta Colour8+56 rts ShiftRight: ldx #6 nextshiftright: lda Colour1,x sta Colour1+1,x lda Colour1+8,x sta Colour1+8+1,x lda Colour1+16,x sta Colour1+16+1,x lda Colour1+24,x sta Colour1+24+1,x lda Colour1+32,x sta Colour1+32+1,x lda Colour1+40,x sta Colour1+40+1,x lda Colour1+48,x sta Colour1+48+1,x lda Colour1+56,x sta Colour1+56+1,x dex bpl nextshiftright rts ScrollRight: lda Colour8 sta temp1 lda Colour8+8 sta temp2 lda Colour8+16 sta temp3 lda Colour8+24 sta temp4 lda Colour8+32 sta temp5 lda Colour8+40 sta temp6 lda Colour8+48 sta temp7 lda Colour8+56 sta temp8 ldx #6 nextscrollright: lda Colour1,x sta Colour1+1,x lda Colour1+8,x sta Colour1+8+1,x lda Colour1+16,x sta Colour1+16+1,x lda Colour1+24,x sta Colour1+24+1,x lda Colour1+32,x sta Colour1+32+1,x lda Colour1+40,x sta Colour1+40+1,x lda Colour1+48,x sta Colour1+48+1,x lda Colour1+56,x sta Colour1+56+1,x dex bpl nextscrollright lda temp1 sta Colour1 lda temp2 sta Colour1+8 lda temp3 sta Colour1+16 lda temp4 sta Colour1+24 lda temp5 sta Colour1+32 lda temp6 sta Colour1+40 lda temp7 sta Colour1+48 lda temp8 sta Colour1+56 rts ShiftUp: ldy #6 ldx #0 nextshiftup: lda Colour1+8,x sta Colour1,x lda Colour2+8,x sta Colour2,x lda Colour3+8,x sta Colour3,x lda Colour4+8,x sta Colour4,x lda Colour5+8,x sta Colour5,x lda Colour6+8,x sta Colour6,x lda Colour7+8,x sta Colour7,x lda Colour8+8,x sta Colour8,x inx inx inx inx inx inx inx inx dey bpl nextshiftup rts ShiftDown: ldy #7 ldx #64 nextshiftdown: lda Colour1-8,x sta Colour1,x lda Colour2-8,x sta Colour2,x lda Colour3-8,x sta Colour3,x lda Colour4-8,x sta Colour4,x lda Colour5-8,x sta Colour5,x lda Colour6-8,x sta Colour6,x lda Colour7-8,x sta Colour7,x lda Colour8-8,x sta Colour8,x dex dex dex dex dex dex dex dex dey bpl nextshiftdown rts ScrollUp: lda Colour1 sta temp1 lda Colour2 sta temp2 lda Colour3 sta temp3 lda Colour4 sta temp4 lda Colour5 sta temp5 lda Colour6 sta temp6 lda Colour7 sta temp7 lda Colour8 sta temp8 ldy #6 ldx #0 nextscrollup: lda Colour1+8,x sta Colour1,x lda Colour2+8,x sta Colour2,x lda Colour3+8,x sta Colour3,x lda Colour4+8,x sta Colour4,x lda Colour5+8,x sta Colour5,x lda Colour6+8,x sta Colour6,x lda Colour7+8,x sta Colour7,x lda Colour8+8,x sta Colour8,x inx inx inx inx inx inx inx inx dey bpl nextscrollup lda temp1 sta Colour57 lda temp2 sta Colour58 lda temp3 sta Colour59 lda temp4 sta Colour60 lda temp5 sta Colour61 lda temp6 sta Colour62 lda temp7 sta Colour63 lda temp8 sta Colour64 rts ScrollDown: lda Colour57 sta temp1 lda Colour58 sta temp2 lda Colour59 sta temp3 lda Colour60 sta temp4 lda Colour61 sta temp5 lda Colour62 sta temp6 lda Colour63 sta temp7 lda Colour64 ldy #7 ldx #64 nextscrolldown: lda Colour1-8,x sta Colour1,x lda Colour2-8,x sta Colour2,x lda Colour3-8,x sta Colour3,x lda Colour4-8,x sta Colour4,x lda Colour5-8,x sta Colour5,x lda Colour6-8,x sta Colour6,x lda Colour7-8,x sta Colour7,x lda Colour8-8,x sta Colour8,x dex dex dex dex dex dex dex dex dey bpl nextscrolldown lda temp1 sta Colour1 lda temp2 sta Colour2 lda temp3 sta Colour3 lda temp4 sta Colour4 lda temp5 sta Colour5 lda temp6 sta Colour6 lda temp7 sta Colour7 lda temp8 sta Colour8 rts ClearAll: ldx #63 lda #0 nextclearall: sta Colour1,x dex bpl nextclearall rts ClearSquare: lda #0 sta Colour1,x rts ClearColumn: ;X=Column To Clear (0-7) lda #0 sta Colour1,x sta Colour1+8,x sta Colour1+16,x sta Colour1+24,x sta Colour1+32,x sta Colour1+40,x sta Colour1+48,x sta Colour1+56,x rts ClearRow: ;X=Row To Clear (0-7) txa asl asl asl tax lda #0 sta Colour1,x sta Colour1+1,x sta Colour1+2,x sta Colour1+3,x sta Colour1+4,x sta Colour1+5,x sta Colour1+6,x sta Colour1+7,x rts IncSquare: inc Colour1,x inc Colour1,x rts DecSquare: dec Colour1,x dec Colour1,x rts IncColumn: ;X=Column To Increment (0-7) inc Colour1,x inc Colour1+8,x inc Colour1+16,x inc Colour1+24,x inc Colour1+32,x inc Colour1+40,x inc Colour1+48,x inc Colour1+56,x inc Colour1,x inc Colour1+8,x inc Colour1+16,x inc Colour1+24,x inc Colour1+32,x inc Colour1+40,x inc Colour1+48,x inc Colour1+56,x rts IncRow: ;X=Row To Increment (0-7) txa asl asl asl tax inc Colour1,x inc Colour1+1,x inc Colour1+2,x inc Colour1+3,x inc Colour1+4,x inc Colour1+5,x inc Colour1+6,x inc Colour1+7,x inc Colour1,x inc Colour1+1,x inc Colour1+2,x inc Colour1+3,x inc Colour1+4,x inc Colour1+5,x inc Colour1+6,x inc Colour1+7,x rts DecColumn: ;X=Column To decrement (0-7) dec Colour1,x dec Colour1+8,x dec Colour1+16,x dec Colour1+24,x dec Colour1+32,x dec Colour1+40,x dec Colour1+48,x dec Colour1+56,x dec Colour1,x dec Colour1+8,x dec Colour1+16,x dec Colour1+24,x dec Colour1+32,x dec Colour1+40,x dec Colour1+48,x dec Colour1+56,x rts DecRow: ;X=Row To Decrement (0-7) txa asl asl asl tax dec Colour1,x dec Colour1+1,x dec Colour1+2,x dec Colour1+3,x dec Colour1+4,x dec Colour1+5,x dec Colour1+6,x dec Colour1+7,x dec Colour1,x dec Colour1+1,x dec Colour1+2,x dec Colour1+3,x dec Colour1+4,x dec Colour1+5,x dec Colour1+6,x dec Colour1+7,x rts IncAll: ldx #63 nextincall: inc Colour1,x inc Colour1,x dex bpl nextincall rts DecAll: ldx #63 nextdeccall: dec Colour1,x dec Colour1,x dex bpl nextdeccall rts ColourColumn: ;X=Column To Colour (0-7) sta Colour1,x sta Colour1+8,x sta Colour1+16,x sta Colour1+24,x sta Colour1+32,x sta Colour1+40,x sta Colour1+48,x sta Colour1+56,x rts ColourRow: ;X=Row To Clear (0-7) sta temp1 txa asl asl asl tax lda #temp1 sta Colour1,x sta Colour1+1,x sta Colour1+2,x sta Colour1+3,x sta Colour1+4,x sta Colour1+5,x sta Colour1+6,x sta Colour1+7,x rts ColourSquare: sta Colour1,x rts ColourAll: ldx #63 nextcolourall: sta Colour1,x dex bpl nextcolourall ; jmp return rts MirrorLeft: ldx #0 nextmirrorleft: lda Colour1,x sta Colour8,x lda Colour2,x sta Colour7,x lda Colour3,x sta Colour6,x lda Colour4,x sta Colour5,x inx inx inx inx inx inx inx inx cpx #64 bne nextmirrorleft rts MirrorRight: ldx #0 nextmirrorright: lda Colour8,x sta Colour1,x lda Colour7,x sta Colour2,x lda Colour6,x sta Colour3,x lda Colour5,x sta Colour4,x inx inx inx inx inx inx inx inx cpx #64 bne nextmirrorright rts MirrorBottom: ldx #7 nextmirrorbottom: lda Colour33,x sta Colour25,x lda Colour41,x sta Colour17,x lda Colour49,x sta Colour9,x lda Colour57,x sta Colour1,x dex bpl nextmirrorbottom rts MirrorTop: ldx #7 nextmirrortop: lda Colour25,x sta Colour33,x lda Colour17,x sta Colour41,x lda Colour9,x sta Colour49,x lda Colour1,x sta Colour57,x dex bpl nextmirrortop rts MirrorQuad: jsr MirrorTop jsr MirrorLeft rts FillQuarter: sta temp1 lda FillQuarterTable,x tax lda temp1 sta Colour1,x sta Colour1+1,x sta Colour1+2,x sta Colour1+3,x sta Colour9,x sta Colour9+1,x sta Colour9+2,x sta Colour9+3,x sta Colour17,x sta Colour17+1,x sta Colour17+2,x sta Colour17+3,x sta Colour25,x sta Colour25+1,x sta Colour25+2,x sta Colour25+3,x rts FillEighth: sta temp1 lda FillEighthTable,x tax lda temp1 sta Colour1,x sta Colour1+1,x sta Colour9,x sta Colour9+1,x rts PatternQuad: ldx #0 nextpatternquad1: lda Colour1,x sta Colour1+32,x sta Colour5,x sta Colour5+32,x lda Colour2,x sta Colour2+32,x sta Colour6,x sta Colour6+32,x lda Colour3,x sta Colour3+32,x sta Colour7,x sta Colour7+32,x lda Colour4,x sta Colour4+32,x sta Colour8,x sta Colour8+32,x inx inx inx inx inx inx inx inx cpx #32 bne nextpatternquad1 rts PatternEighth: lda Colour1 sta Colour3 sta Colour1+16 sta Colour3+16 lda Colour2 sta Colour4 sta Colour2+16 sta Colour4+16 lda Colour1+8 sta Colour3+8 sta Colour1+8+16 sta Colour3+8+16 lda Colour2+8 sta Colour4+8 sta Colour2+8+16 sta Colour4+8+16 jsr PatternQuad rts DoNothing: rts FillQuarterTable .byte 0,4,32,36 FillEighthTable .byte 0,2,4,6,0+16,2+16,4+16,6+16,0+32,2+32,4+32,6+32,0+48,2+48,4+48,6+48 ORG $FA00 Xtable: .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,1,0,2,3,1,0,0,0,1,2,3,4,5,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,$30,$30,$30,$30,$30,$0,$0,$30,$0,$0,$30 Atable: .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,$60,0,0,0,0,$60,$60,$60,$60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,$30,$30,$30,$30,$30,$0,$0,$30,$0,$0,$30 ORG $FB00 LowerByteTable: .byte #<ShiftUp,#<ShiftUp,#<ShiftUp,#<ScrollUp .byte #<ShiftLeft,#<ShiftLeft,#<ShiftLeft,#<ScrollLeft .byte #<ShiftDown,#<ShiftDown,#<ShiftDown,#<ScrollDown .byte #<ShiftRight,#<ShiftRight,#<ShiftRight,#<ScrollRight .byte #<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter,#<FillQuarter .byte #<ColourAll,#<ClearRow,#<ClearRow,#<ClearRow,#<ClearRow,#<ClearRow,#<ClearRow,#<ClearRow,#<ClearRow .byte #<DecAll,#<DecAll,#<DecAll,#<DecAll,#<DecAll,#<DecAll,#<DecAll,#<IncAll,#<IncAll,#<IncAll,#<IncAll,#<IncAll,#<IncAll,#<IncAll .byte #<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll,#<ColourAll HigherByteTable: .byte #>ShiftUp,#>ShiftUp,#>ShiftUp,#>ScrollUp .byte #>ShiftLeft,#>ShiftLeft,#>ShiftLeft,#>ScrollLeft .byte #>ShiftDown,#>ShiftDown,#>ShiftDown,#>ScrollDown .byte #>ShiftRight,#>ShiftRight,#>ShiftRight,#>ScrollRight .byte #>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter,#>FillQuarter .byte #>ColourAll,#>ClearRow,#>ClearRow,#>ClearRow,#>ClearRow,#>ClearRow,#>ClearRow,#>ClearRow,#>ClearRow .byte #>DecAll,#>DecAll,#>DecAll,#>DecAll,#>DecAll,#>DecAll,#>DecAll,#>IncAll,#>IncAll,#>IncAll,#>IncAll,#>IncAll,#>IncAll,#>IncAll .byte #>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll,#>ColourAll org $FC00 DrawScreen ;**************************** SCREEN DRAWING ROUTINES LDA INTIM BNE DrawScreen STA WSYNC STA VBLANK sta WSYNC lda #0 sta COLUBK LINE1 LINE2 LINE3 LINE4 LINE5 LINE6 LINE7 LINE8 rts org $FFFC .word Start .word Start
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