Subject: Re: [stella] Some experiments in Interlaced graphics From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Mon, 05 Jan 2004 12:09:39 -0800 |
There are a couple of interesting points to note. Firstly, as the ICC system interleaves 3 frames, the data size is 3 'colour planes' (even though these are interleaved themselves). Since the interlaced display only has field 0 and 1, I dropped one of the three ICC colour frames (remember, a whole frame isn't red or green or blue, it's lines of red AND green AND blue). The result, then, is that the data required to display an interleaved, interlaced mario is only 2/3 of the size of that required for an interleaved chronocolour(TM) mario (simply because we're using only 2 of the 3 frames). Remember, to run interlaced mode in z26, you must use the -! command line flag. The binary "marioInterlaced.bin" demonstrates the first 'picture' interlaced image on a '2600, I think -- prior demos were just hand-drawn lines, etc.
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