Re: [stella] Seawolf 2: Day Four

Subject: Re: [stella] Seawolf 2: Day Four
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Tue, 06 Jan 2004 11:48:06 -0800
You have to be careful how you alter the color registers for B&W. In B&W mode the bottom-most ship is almost invisible if not for the stripe and the top tips, and the top ship's tips disappear.

It's the whole contrast issue.

I think most people remember Sea Wolf 1 more than Sea Wolf 2 so I think the desire for the B&W comes out of seeing an old-school Sea Wolf look and feel with monochrome ships and no gradient on the sea.


Sea Wolf 1 http://home8.swipnet.se/~w-87724/seawolf.gif

Sea Wolf 2
http://www.ggdb.com/GGDB/DetailsZoom.asp?Cat=All.Coin-Op.S&VID=2484&PID=4144&NID=3&TID=Screen


You can probably support both games in even a 2K ROM.


At 01:51 AM 1/6/2004, you wrote:
> BTW, this game should really employ the color/bw
> switch so people can opt for an authentic old school
> look if they want.

Done.

Time to add some gameplay I think... ;-)

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