Re: [stella] Seawolf 2: Day Four

Subject: Re: [stella] Seawolf 2: Day Four
From: "Pete Rittwage" <peter@xxxxxxxxxxxx>
Date: Tue, 6 Jan 2004 18:14:07 -0500
I've never fired that game up before now, but in MAME, the water sections
move up and down sort of randomly like waves.  Kind of neat.  What's with
the bright pink sky, though?

----- Original Message ----- 
From: "Glenn Saunders" <mos6507@xxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, January 06, 2004 2:48 PM
Subject: Re: [stella] Seawolf 2: Day Four


> You have to be careful how you alter the color registers for B&W.  In B&W
> mode the bottom-most ship is almost invisible if not for the stripe and
the
> top tips, and the top ship's tips disappear.
>
> It's the whole contrast issue.
>
> I think most people remember Sea Wolf 1 more than Sea Wolf 2 so I think
the
> desire for the B&W comes out of seeing an old-school Sea Wolf look and
feel
> with monochrome ships and no gradient on the sea.
>
>
> Sea Wolf 1
> http://home8.swipnet.se/~w-87724/seawolf.gif
>
> Sea Wolf 2
>
http://www.ggdb.com/GGDB/DetailsZoom.asp?Cat=All.Coin-Op.S&VID=2484&PID=4144&NID=3&TID=Screen
>
>
> You can probably support both games in even a 2K ROM.
>
> At 01:51 AM 1/6/2004, you wrote:
> > > BTW, this game should really employ the color/bw
> > > switch so people can opt for an authentic old school
> > > look if they want.
> >
> >Done.
> >
> >Time to add some gameplay I think... ;-)
>
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