Subject: RE: [stella] Seawolf 2: Day Four From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Wed, 07 Jan 2004 06:36:10 +0100 |
Hi there! Gonzalo wrote: > I know you eventually will get the sea movement effect > just like the arcade... Will you, right? :). Hm... I cannot move the water colors independent from the ships stripes, so if I'd add a sea movement effect, the ships would also move with it. :-) The code is just too tight to add even something simple like LDA bigcolortable,scannline STA COLUBK Even if I had those 6 cycles, this was impossible, as such a colortable would probably require more than the available RAM :-) Glenn wrote: > You have to be careful how you alter the color > registers for B&W. In B&W mode the bottom-most ship > is almost invisible if not for the stripe and the > top tips, and the top ship's tips disappear. I'll take care of this when I'm finalizing the color scheme. > I think most people remember Sea Wolf 1 more than Sea > Wolf 2 so I think the desire for the B&W comes out of > seeing an old-school Sea Wolf look and feel with > monochrome ships and no gradient on the sea. Unfortunately the pure 2 color look is impossible to achieve due to a kernel limitation: Since one of the torpedos is the ball, it is forced to be black like the PF. All I can do is really either monochrome as it is now, or single colored as in Sea Wolf 2. I think I'll go for the b/w approach now. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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