Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Tue, 13 Jan 2004 09:53:52 -0800 |
When the ball was moving at a fixed speed, at least, fixed angles worked well--better than I expected, actually, since previous versions of the game had multiple ball angles (usually a fixed X speed, with the Y speed influenced by the speed of the paddle it hits...the troble when I put that into this game is that the not-fine-grain-enough speed led to too many flat (horizontal) ball paths
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