Subject: Re: [stella] Death Derby optimizations From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Thu, 15 Jan 2004 09:08:04 +0100 |
Hi Glenn! > But otherwise what I've got works and at least I wrote > it from scratch. But if Manuel wanted to volunteer to > swap my score out for a Gunfight-like one, I'd love > it. It would also help the game look closer to the > coinop that way. Hm... but you realize that it'll still require those 12 bytes of RAM? At least temporary. I think there was some flaws in the display code so everything had to be limited to 7 pixels width. I'll have to look into that again. I'm soon working with that kernel for Seawolf again, so when I'm done there, I'll post a ready-to-use version of the subroutine. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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