Subject: Re: [stella] Hello again... From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Wed, 21 Jan 2004 14:11:49 -0500 (EST) |
On Wed, 21 Jan 2004, Manuel Rotschkar wrote: > Pang might be one of the games that'd suit the anti- > flicker engine I use in Star Fire. > > Depends on wether you want 16 pixel sprite resolution or > if you rather want normal/doubled/quadrupled normal 8 > pixel sprites. (The Star Fire engine can do both, but > for 8 pixels it's sub-optimal, as it doesn't make use of > the second sprite) I need to have another look at Star Fire, I just barely remember playing a version you posted here a while back. I don't want to re-use your code though... rather re-invent my own wheel (since half the fun is in finding out how wheels work). > > ...unlike Poker Squares... > > Whatever happened to that BTW? I thought it was 99% > finished, yet you never had it officially released on > cartridge, or? I was delaying the release until I came up with a nice looking manual and label, and then real life intruded and I never managed to come up with anything (I'm no graphic designer, I found out). See comment at end of message, to Dennis. > Greetings, > Manuel Er, you are the same Manuel as Manuel Polik? I'm confused :) --- On Wed, 21 Jan 2004, Adam Thornton wrote: > So you hate the SC because cassette was its original media? Because > these days I use a computer as my sound source. Heck, even Stella Gets > A New Brain is a CD.... Nah, I don't hate the SC.. but I really do want the game to be a cartridge that'll work in any unmodified 2600. I don't know the numbers, but I bet less than 1% of 2600 owners are also SC owners, and I'm not so conceited that I think anybody's going to run out & buy an SC just to play my game (are they even available right now?) For the same reason, I wouldn't want to make the game use the driving controller or light gun (though those could be optional, I could code the game so it's still playable with joystick or paddles). >From what I've seen of the Supercharger in person, it's a pretty impressive piece of hardware. I just said that about cassettes because I was in `rambling' mode. --- On Wed, 21 Jan 2004, Dennis Debro wrote: > So as for comments...it sounds fun. If you'd like I'd share the > thoughts I had this morning. As for sound priorities...look at > http://www.biglist.com/lists/stella/archives/200307/msg00051.html. This > is TFXM by Manuel. I'd definitely like to hear any thoughts you've had.. even if they're `This guy is crazy' :) Hm, it looks like TXFM might be overkill for this. Also, see comment above about wheels and the re-inventing thereof. I learn from others' examples, don't get me wrong, but I do want to be original, and to actually understand what I'm doing rather than treating somebody's API as a `black box' (I get enough of that in Java at work...) I'll only ever have one sound effect to worry about (two if I do the shooting noise, but I'd make the popping noise take precedence)... I was asking a more general question about music, not audio register specifics as implemented on the 2600: If you're listening to a bass and a guitar (or to a piano by itself), and one of the voices had to drop out for a beat (the bass or the guitar... or the piano player's left or right hand), which would you pick to make the song sound more continuous? I suspect most people would notice more if the guitar (the melody) were to cut out... of course once I actually have code, I can just post 2 binaries and let other people listen & decide. > Also...where's Poker Squares!? It'd make a nice PC5 release. Just send > it to AA and they'll do the rest. Sorry for volunteering you Albert ;-) You didn't just volunteer him, he did that himself already, if he hasn't changed his mind in the past year. Hm. You guys have just made up my mind for me. I'm just not going to be able to do a homebrew production run on my own, ever... and I'm not going to magically become a graphic artist overnight, either.. and somebody in the world other than me actually cares about Poker Squares (I wasn't sure)... So I'm going to send Albert the final version of the ROM (I suspect he already has it), and let the AtariAge folks design the label/box/whatever they're going to do. If they're interested in doing a release, I'd rather let them do it, they know what they're doing and I don't, and the fact that I've dragged my feet this long is evidence that I'd probably never get motivated enough to do it on my own... Ergh. Sorry, that ran a lot longer than I meant it to. Rant mode today. -- B. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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