Subject: Re: [stella] Sprites - AAAAARGH! From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Fri, 30 Jan 2004 20:44:42 -0800 |
Of course, my REAL challenge is getting back into 16 bit math and making sure I take care of the carry bit and all that... I'm a little bit frightened, because every time I even tried to do a simple 8-bit numerical comparison "from scratch", it never worked and I always had to go back to cut and paste previous code...my understanding of what registers to clear when is fuzzy to say the least :-(
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