Re: [stella] Climber 5 RC#03

Subject: Re: [stella] Climber 5 RC#03
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Wed, 11 Feb 2004 16:50:59 +0100
On Wednesday, February 11, 2004 at 13:22, Dennis Debro wrote:
> Yes it did. The original was...

> .checkObstacleCollision
>    ldx obstacleType                 ; get the obstacle type
>    cpx #$04                         ; see if the obstacle is harmful to the climber
>    lda CXPPMM                       ; read the player collisions
>    bpl .overscanWait                ; if no collisions then jump to the big wait
>    bcs .playerGirderCollision

Hm, bcs should work perfect in this situation. I can only assume that
the carry flag changed by cpx has some effects in .overscanWait

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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