Subject: [stella] finalish joustpong feedback From: KirkIsrael@xxxxxxxxxxxxx Date: 10 Mar 2004 06:40:21 -0000 |
http://alienbill.com/joustpong/ for the latest...made up a super rough draft for the manual in HTML, that was kind of fun. Still poised to do last minute changes to the physics (esp. now that I have proper rate limiters, both min and max) and the AI...actually most of that can be done by messing w/ CONSTANT defines) Still wish I knew why the music (and I think, the entire framerate) goes NUTS when the user hits select to return to the main game in Z26. And it still doesn't work in Stella....maybe I should look for a substitute for SLEEP 15, that's the only thing I can think of. But, seemes fine on a 2600 :-) (though Z26 is weirdly much more forgiving when you forget to put a # in front of a numeric constant, I don't know if it initialzies memory more than the real thing or what.) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Anyone who says life is short really isn't paying attention." --March 4 2001 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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