Re: [stella] Generic kernal or just build a game?

Subject: Re: [stella] Generic kernal or just build a game?
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Sun, 14 Mar 2004 20:48:33 -0500
> Anyway, my question is:  Is it worthwhile to build a generic kernal or
> should I dive right into game-specific kernal development?

I believe that most 2600 games use a kernel designed specifically for the
game.  Each game has a different set of requirements, thus needing a unique
kernal.

This isn't to say that a hypothetical semi-generic kernel wouldn't have some
value.  (prototyping maybe?)  If nothing else, doing one will provide you
with significant experience and techniques and routines which you can reuse
in the future.

Thought - a "generic" 2600 kernel would probably have similar capabilites as
the 5200 in low-res mode. :-)


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