Re: Aw: time running out WAS: [stella] AARGH....obscure bug, or hardware glitch, help with final hour code review?

Subject: Re: Aw: time running out WAS: [stella] AARGH....obscure bug, or hardware glitch, help with final hour code review?
From: KirkIsrael@xxxxxxxxxxxxx
Date: 15 Mar 2004 18:20:07 -0000
Eric wrote:
> I'm not sure if this helps anything, but I spent a half-hour or so last night 
>trying to reproduce anything related to it on Z26 (don't have a real Atari set 
>up ATM.)  I did discover that if you're holding Reset or the fire button when 
>you press Select, a new game starts immediately (when you release Select).  I 
>don't suppose Al was doing that, though.
> 
> Furthermore, which game variation you get when you do that seems somewhat 
>random, probably due to exactly how long you hold Select before releasing.  I 
>don't know if this is related or anything at all, but I'll throw it out here.  
>I glanced at the code too but couldn't figure out anything.

thanks for spending the time!  And it's good tht you're trying oddball cases 
to look to get into the previous described "won't select" state.  Obviously,
I'm less concerned about little glitches most likely to emerge when someone
is trying to hack around with the system (like taking apart atari joysticks
so you can press up and down at the same time in Combat) than ensuring 
behvaior is as expected for "normal" usage, but still, you can't assume 
that all usage will be "normal".  Eric being the case in point. ;-)

-- 
KirkIsrael@xxxxxxxxxxxxx    http://kisrael.com
   "There are more things in heaven and earth than are dreamt 
    of in your philosophy...   ...because your philosophy sucks." 
                 --Lore, "more things", brunching shuttlecocks


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