Subject: [stella] INV+ - The Final Version? - inv40104.bin|
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Thu, 01 Apr 2004 19:10:19 -0500
OK, never mind that last binary I sent. Here's one with full PAL support. Feedback as to its timing behavior and the look of the colors on real PAL hardware would be much appreciated. I may be ready to call this the ultimate final version of INV+. That pronouncement will wait until I get a chance to run a round of serious testing on real hardware (especially in 2-player), but I know of nothing else right now that needs to be changed. Changelog 04/01/04: - Added PAL support. Flip the switch to B/W and back to Color to cycle to the next video mode. It supports NTSC 60Hz, PAL 50Hz, and PAL 60Hz. Thanks to Glenn's color chart here for the PAL colors: http://www.biglist.com/lists/stella/archives/200109/msg00285.html - While I was at it, brightened up several of the colors a tad. The invaders in the arcade are white, so this goes a bit closer to that (but I like the colors better than making them all white.) - Fixed a bug where hitting Reset while the saucer was on the screen caused its sound effect to get stuck. - Think I fixed a bug where sometimes the player's missile hitting an invader's bomb would make the game think the saucer had just been hit and award 50-300 points. I'm not *completely* sure this is fixed, as it happens pretty rarely, but I think I nailed it.
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