Subject: [stella] Master Mind Deluxe From: Happy_Dude <happy_dude@xxxxxxxxxxxxx> Date: Fri, 2 Apr 2004 19:32:05 +0200 |
S Y N O P S I S Master Mind Deluxe has 5 positions in the code and 8 possible colours for each position giving 32768 permutations A 2nd variation uses blank positions, the equivilant of 9 colours giving 59049 permutations. I picked up this board game last week for $1 and imidiatly thought This should be a 2600 game. So I got to work with pen and paper writing down how I wanted to implement it, how the program would flow etc....... Initialy I wanted the full 12 rows of pegs on screen, thats 10 pegs per row if you include the black and white key pegs. I decided to use 3 lines of pegs, The Code line at the top of the screen which would remain hidden during play, the current line where you select the code to input and the last row so you can see what you got right last turn. This first demo took a long time to code. I had to relearn a lot of sprite stuff and I mixed up the Player colour registers. When I realised this and fixed it, my colour change timing was perfect :D All 3 rows are implemented with variables used to load the colours. The 5 digit displays are duplicated in code making the display code much larger than I'd like it to be.(almost half of my 1k rom) I'm using 9 cycles of sleep to align the colour writes so theres enough room for a JSR to a single routine if I can work it out.
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