Subject: RE: [stella] Reflex: Paddle woes From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> Date: Fri, 2 Apr 2004 08:28:27 -0600 |
First things first. Here's the latest source and binary. Please note: * Paddle now moves using joystick in port 0! * Paddle reflection code needs work (ball can "bind up" in the paddle occasionally) * Ball speed is random and non-sensical. Hit reset a few times to get a "fun" ball velocity. * Ball neither speeds up nor slows down (unless you press reset). * Nothing happens when the board is cleared. > Synopsis: not much help w/ Lee's Paddle questions but some general > moral support, and one thought about putting paddle reading elsewhere. > I hadn't mentioned this yet, but I'd like to implement two-player support. I think the benefit of two-player mode outweighs the benefit of paddles in this case. Not to mention, the original game relied on the joystick and still managed to be highly addictive. > I wonder...is it feasible to position paddle reading outside of the main > kernal? Heh, not in my case. I haven't counted cycles to see what I have left over in my vblank and overscan, but I do use both. Lord knows the code is far from tight in many areas, but optimization is ongoing. I've pretty much made up my mind about paddles. I think the game is very playable with joysticks (even if it's not that stellar as a work-in-progress), just as it was back in the day, and adding paddle support would IMO degrade the overall look and feel of the game and create a lot of rework. As always, thanks for your feedback, Kirk. -Lee
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