Aw: Re: Aw: Re: [stella] Hm...

Subject: Aw: Re: Aw: Re: [stella] Hm...
From: cybergoth@xxxxxxxx
Date: Thu, 8 Apr 2004 12:44:26 +0200 (CEST)
Hi Glenn!

> Also with Archon the pieces are not the same shape on either side.  So 
> there are many more piece types than with regular chess.  I'm not so sure 
> the graphics will be very recognizable with an open venitian blind 
> routine.  A closed venitian blind routine ala Polo would probably be
> necessary.

Hm... then we're back at Stellar Trek. I thought chess was the better choice of technique to avoid the flicker here. Some spite wizard might come up with some nice and still recognizable shapes for it. I'll have to check out the Atari version of Archon as well, as the C64 one does 10 pixel wide sprites.

Another thing the 2600 version couldn't do is actually letting a sprite walk to its new board position...
 
> Is there enough time during the kernel to do rewrites to the background 
> and/or playfield registers to do this?
> To make the board itself without any sprites it's probably doable.

Yes the whole thing is probably either or, but you can't get the tri-state playfield and that many sprites.

Maybe the problem can be simplified by redesigning the board a little. Currently the third color is required here:

...###...
..#.#.#..
.#..#..#.
#...#...#
.#######.
#...#...#
.#..#..#.
..#.#.#..
...###...

If you skip a few tiles like this for example:

...###...
....#....
...###...
....#....
.#######.
....#....
...###...
....#....
...###...

You'd have only two timed color changes per row...

Oh, wait a minute! One could very easily use the ball for the center stripe:

....#....
....#....
....#....
....#....
....#....
....#....
....#....
....#....
....#....

That'd be a good compromise, or? So you'd still have the three power points in the middle using the third color!

Greetings,
Manuel





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