Subject: Re: Re: Aw: Re: Aw: Re: [stella] Hm... From: "Joseph Thompson" <jrt1@xxxxxxxxxxx> Date: Fri, 9 Apr 2004 18:58:15 -0600 |
----- Original Message ----- From: <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Thursday, April 08, 2004 10:40 AM Subject: Aw: Re: Aw: Re: Aw: Re: [stella] Hm... > Hi Christopher! > > > Maybe I'm missing something here - Why is this a big deal? > > Wait, are you using some variant of the 6-digit display to draw the pieces? > > Okay, that would be a problem... > > It's like this (Fixed width font required...): > > Line1: P0| |P0| |P1| |P1| |P1 > Line2: |P0| |P0| |P1| |P1| > > On alternating scannlines either 4 or 5 sprites need to be displayed, so worst case (Line1) 3 timed writes are required (2nd P0, 2nd and 3rd P1). To make things worse, each of those 9 pieces can have it's own color... > > Wait... can't work this way... I'm not sure, having not analysed "Video Chess" too deeply, but in order to get the color writes done, I assume the layout should rather be middle and not close spacings: > > Line1: P0| |P1| |P0| |P1| |P0 > Line2: |P0| |P1| |P0| |P1| > > I'm also not sure about positioning. With Fine Movement you won't get a +-8 range, so it'll be RESP'd every 2nd line as well, or? > > Anyway, I'll check out your source and binary tonight :-) > > Greetings, > Manuel I am a newbie, so I probably am about to say something dumb . . . But what about the Confrontation kernel? All that would be required would be expanding the board, I would think? It is more like Archon than Chess or Stellar Track/Dark Mage . . . > > > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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