Re: Re: Aw: Re: Aw: Re: [stella] Hm...

Subject: Re: Re: Aw: Re: Aw: Re: [stella] Hm...
From: "Joseph Thompson" <jrt1@xxxxxxxxxxx>
Date: Fri, 9 Apr 2004 18:58:15 -0600
----- Original Message -----
From: <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, April 08, 2004 10:40 AM
Subject: Aw: Re: Aw: Re: Aw: Re: [stella] Hm...


> Hi Christopher!
>
> > Maybe I'm missing something here - Why is this a big deal?
> > Wait, are you using some variant of the 6-digit display to draw the
pieces?
> > Okay, that would be a problem...
>
> It's like this (Fixed width font required...):
>
> Line1: P0|  |P0|  |P1|  |P1|  |P1
> Line2:   |P0|  |P0|  |P1|  |P1|
>
> On alternating scannlines either 4 or 5 sprites need to be displayed, so
worst case (Line1) 3 timed writes are required (2nd P0, 2nd and 3rd P1). To
make things worse, each of those 9 pieces can have it's own color...
>
> Wait... can't work this way... I'm not sure, having not analysed "Video
Chess" too deeply, but in order to get the color writes done, I assume the
layout should rather be middle and not close spacings:
>
> Line1: P0|  |P1|  |P0|  |P1|  |P0
> Line2:   |P0|  |P1|  |P0|  |P1|
>
> I'm also not sure about positioning. With Fine Movement you won't get a
+-8 range, so it'll be RESP'd every 2nd line as well, or?
>
> Anyway, I'll check out your source and binary tonight :-)
>
> Greetings,
> Manuel

I am a newbie, so I probably am about to say something dumb . . .

But what about the Confrontation kernel?  All that would be required would
be expanding the board, I would think?

It is more like Archon than Chess or Stellar Track/Dark Mage . . .




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