Subject: Re: [stella] Game prototype in Java From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Sat, 10 Apr 2004 15:35:57 -0700 |
http://www.atari2600.org/GOBS/GreatBallsOfSlime.html is a pretty basic implementation in Java of a game I'd like to do for the '2600. Before starting the '2600 version I thought it might be easier to write it in Java and fixup the gameplay -- and see if the game idea is good enough. My Java is very average, so the above may be buggy and/or slow and/or not work at all. Controls are
left arrow -- move left right arrow -- move right control key -- fire shift key -- fire
The green stuff at top of screen is slime. The orange stuff is slime that's solidified into ground. Your task is to keep the slime at bay by shooting. Slime falls to ground, increasing the ground level. When you get to the top of the screen, game over. When slime TOTALLY covers the screen, you get pushed to the next level. On the next level, ground is the same as before, but you have faster slime.
To Do: improve game mechanics with various weapons, power ups and better visuals.
Anyway, thought I'd see what people think of the idea. Cheers A
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Game prototype in Java, Andrew Davie | Thread | Re: [stella] Game prototype in Java, Christopher Tumber |
Re: [stella] My New Project - RRamp, Clay Halliwell | Date | [stella] Archon board approaches, Glenn Saunders |
Month |