Subject: Re: Re: [stella] z26 snapshot From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Wed, 28 Apr 2004 15:10:13 +0200 |
>> Then starting Z26 got me a black screen of nothingness, not even music was heard. << This usually means that z26/SDL has difficulties with initializing something. We had this problem in past versions, because we forgot to lock the audio callback function when we were writing to the sound queue. This should be fixed in the new codethat Brian just posted a link to. >> I assume the new version of Z26 _always_ assumes a Stelladaptor and is waiting for some USB communication, even when only using a standard pad or something like that... << No, z26 uses the normal joystick functions of the SDL library, which under Windows just uses the normal multimedia functions of the Windows API. z26 has no knowledge about a controller using USB or the old style joystick port. If z26 is hanging at startup, you could try running it with the -iJ command line switch. This is disabling the PC-joystick support. If that fixes the problem, then z26 must be hanging in the joystick init code. The only way why an USB joystick would conflict with an older joystickport controller might be if the USB port and the joystick port use the same resources on your computer. Since you are having this problem with all games, it might be worth having a look in the "Gerätemanager" Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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