Re: [stella] Assymetrical PF and Repositioning don't mix...

Subject: Re: [stella] Assymetrical PF and Repositioning don't mix...
From: "Paul Slocum" <paul-stella@xxxxxxxxxxxxxx>
Date: Fri, 07 May 2004 10:37:00 -0500

Assuming I wanted to do an assymetrical PF, say a labyrinth for example and want to populate it with sprites using intelligent flicker, I don't stand a chance to do so, or?

There's got to be a way to do it. I mean you CAN position a sprite anywhere on a line while drawing an asymmetrical playfield. Just gotta figure out a way to generalize it. I suspect you'll just have to include 2-3 different versions of the positioning routine and have the kernel choose the one it needs for the current position.


-paul

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