Subject: Re: [stella] Assymetrical PF and Repositioning don't mix... From: Rob <kudla@xxxxxxxxx> Date: Fri, 7 May 2004 12:06:10 -0400 |
On Friday 07 May 2004 11:37, Paul Slocum wrote: > >Assuming I wanted to do an assymetrical PF, say a labyrinth > > for example and want to populate it with sprites using > > intelligent flicker, I don't stand a chance to do so, or? > There's got to be a way to do it. I mean you CAN position a > sprite anywhere on a line while drawing an asymmetrical > playfield. Just gotta figure out a way to generalize it. I There's always the "skip every Nth line of playfield so you can position sprites" thing which is what I always assumed Thomas was doing in Thrust. Rob ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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