Re: [stella] Assymetrical PF and Repositioning don't mix...

Subject: Re: [stella] Assymetrical PF and Repositioning don't mix...
From: Rob <kudla@xxxxxxxxx>
Date: Fri, 7 May 2004 12:06:10 -0400
On Friday 07 May 2004 11:37, Paul Slocum wrote:
> >Assuming I wanted to do an assymetrical PF, say a labyrinth
> > for example and want to populate it with sprites using
> > intelligent flicker, I don't stand a chance to do so, or?
> There's got to be a way to do it.  I mean you CAN position a
> sprite anywhere on a line while drawing an asymmetrical
> playfield.  Just gotta figure out a way to generalize it.  I

There's always the "skip every Nth line of playfield so you can 
position sprites" thing which is what I always assumed Thomas 
was doing in Thrust.

Rob

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